Name: Titania Lector Aliases: Titania
Alignment: Anarchist Species: Elf
OCC: Headhunter Sex: Female Weight: 120lbs
IQ: 11 PP: 18 Age: ? Height: 5'8"
ME: 14 PE: 13 Eyes: Blue Skin: Pale
MA: 10 PB: 20 Hair: Black Build: Slim
PS: 15 Spd: 9
Hitpoints: 19 Max. Lift: 300
SDC: 62 Max. Carry: 150
ISP: 25 Psionics: Minor, saves at 12
PPE: 15
Experience: 0 / 2100 Level: 1
Description: Titania is a very pretty elven woman that appears to be
about 24 in human years. After waking up (see background) she became a
headhunter and now pilots a modified suit of T-21 Terrain Hopper,
painted black. She has used a few electroadhesive pads to secure her
weapons to the armor so they don't come off when flying. Her rifle is
attached to the right side of her pack, the vibrosword on the left, and
her vibroknife on her right calf. The grenades are held on her thighs,
3 on each leg. When in the suit she wears a skin-tight body suit so
that she can fit in the tight fitting armor. Her normal clothes are
stowed in the backpack. When out of the armor, she wears a pair of
black fatigue pants, black boots, a black halter, and a leather jacket.
She is often seen with a pair of mirrored shades hiding her baby blues.
If she is out of her armor it usually means that she isn't allowed to
wear it and instead relies on her cyber-armor and her pistols: a .45 in
a shoulder rig and an ion blaster on her right thigh. The only thing
that mars her beautiful features is a bionic left arm plated in bright
chrome.
Background: Titania woke up laying in a gutter over two years ago with
her left arm, and memory, missing. The stump was cauterized, but she
was in trouble. After throwing her morals out the window in order to
survive, she made enough money to purchase a bionic arm and get out of
that life. She still has no idea who she is, but she has built up a
"life" comprised of hunting down fugitives, acting as a bodyguard, and
a variety of other assignments for the highest bidder. She has made a
bit of cash, enabling her to put together a little arsenal, but has
since fallen on hard times and is nearly out of money. She needs work
badly.
Natural Abilities:
- Nightvision: 90ft
- Charm & Impress: 50%
Psionics:
- Empathy (4)
- Telepathy (4)
Level - OCC Skill ( % )
Nat - Lang & Lit: Dragonese (98%)
1 - Language: American (60%)
1 - Literacy: American (50%)
1 - Language: Spanish (60%)
1 - Language: Euro (60%)
1 - Mathematics: Basic (65%)
1 - Radio: Basic (60%)
1 - Radio: Scrambler (45%)
1 - Detect Ambush (40%)
1 - Detect Concealment (40%)
1 - Tracking (35%)
1 - Land Navigation (48%)
1 - Weapon Systems (50%)
1 - Read Sensory Equipment (40%)
1 - Pilot: Jet Pack (54%)
1 - Pilot: Tanks and APCs (46%)
1 - Robot Combat Elite: Terrain Hopper
1 - Pilot: Hovercraft (55%)
1 - Lore: Demon (35%)
1 - WP Energy Rifle
1 - WP Energy Pistol
1 - WP Automatic Pistol
1 - WP Sword
1 - WP Knife
1 - Hand to Hand: Martial Arts
OCC Related Skills:
1 - Demolitions (75%)
1 - Intelligence (32%)
1 - Boxing
Secondary Skills:
1 - Wilderness Survival (32%)
1 - Sniper
1 - Prowl (25%)
1 - Climbing (40%)
- Rappelling (30%)
1 - Swimming (50%)
1 - Paramedic (40%)
Hand to Hand Combat:
H2H Form: Martial Arts Strike: +2 Dam: +
Attacks: 3 Parry: +4 Roll: +4
Initiative: + Dodge: +4 Pull: +3
Misc: Knockout on a natural 20 for 1D6 melees
Robot Combat Elite: Terrain Hopper
Bonus Attacks: +2 Dodge: +3 Parry: +3
Strike w/ H2H: +2 Dodge Flying: +5 Roll with Impact: +3
Strike w/ LR: +4 Dodge Jumping: +4
Kick: 1D6 MD Punch: 1D6 MD
Leap Kick: 2D6MD Body Flip: 1D4 MD, knockdown
Body Block: 1D6 MD, 70% chance of knockdown. Counts as 2 attacks
Weapon Proficiencies:
Type: Energy Rifle Aimed: +3 Burst: +1 Recog: 30%
Type: Energy Pistol Aimed: +3 Burst: +1 Recog: 30%
Type: Automatic Pistol Aimed: +3 Burst: +1 Recog: 30%
Type: Sword Strike: +1 Parry: +1
Type: Knife Strike: + Parry: + Thrown: +1
Misc: +2 to strike on aimed shots (sniper)
Weapons:
1. Wilk's Laser Pulse Rifle Damage: 1 shot - 3D6+2, 3-pulse - 1D6x10
Range: 2000' Payload: 40 Feed: LE-Clip Bonuses: +1 on aimed shots
2. NG Heavy Ion Blaster Damage: 2D4 or 3D6MD
Range: 500' Payload: 10 Feed: SE-Clip
3. Vibrosword Damage: 2D6 MD
4. Vibroknife Damage: 1D6 MD
5. .45 Automatic Damage: 4D6 SDC
Range: 135' Payload: 7 Feed: .45 ACP clip
6. Grenades Range: 40 yards
1 Smoke: No damage, covers a 40' area
3 Plasma: 5D6 damage, 12' radius
2 HE: 3D6 damage, 6' radius
Armor: Cyber-Armor
AR: 16
MDC: 50
Power Armor: Modified T-21 Terrain Hopper
This suit of T-21 Power Armor has been modified by Titania. She
removed the standard jet pack and replaced it with another pack which
provides better flight abilities. The new pack is very thin, instead
of having a thruster in the middle of the back there are two on small
wings. This allows an armored backpack to be worn, solving a great
deal of Titania's cargo problems. Her rifle and sword are attached to
the pack with electro-magnetic pads. Her vibroknife is attached to the
calf area, while the .45 and ion blaster are in the backpack.
MDC by Location:
*Jet Thrusters - 25 each
Armored Backpack - 20
Chest Headlight - 2
**Head - 60
***Main Body - 170
* Destroying the jet thrusters will prevent the armor from flying
** -3 to strike
*** Depleting the main body shuts the armor down
Speed:
Running: 40mph maximum. Fatigue rate is reduced by 20%.
Leaping: 15' up or lengthwise without thrusters. 100' with thrusters.
Flying: 120mph maximum, cruising speed is about 80mph. Maximum
altitude is 300ft.
Range: The thrusters overheat after four hours of continuous use at
maximum speed. Cruising speed can be maintained for 6 hours.
Statistical Data:
Height: 6'6"
Width: 4' including wing thrusters
Length: About 2'6"
Weight: 90lbs with jet pack
Physical Strength: Equal to a PS of 20
Cargo: About 2.5 cubic feet
Power System: Nuclear, 10 year life (on year 2)
Weapon Systems: None, see hand held weapons.
Sensory Equipment: The helmet is equipped with full optical systems,
including laser targeting, telescope, passive nightvision,
thermo-imaging, IR, ultraviolet and polarization.
Sensory Bonuses: Already included in PA Combat
Cybernetics & Bionics:
Universal Headjack & Ear Implant
- Includes radio receiver & transmitter, range: 3 miles
Oxygen Storage Cell
- Can hold breath for 30 minutes, 1 hour to recharge
Finger Jack (right pinky finger)
Cyber-Armor (see Armor)
Bionic Hand & Arm (left): PS 15, PP 18
MDC: Hand - 10
Arm - 40
Retractable Finger Blades (5)
- Damge: 5D4 SDC
Concealed Arm Laser Rod
- Damage: 1D6 MD
- Range: 800'
- Payload: 10, 6 hours to recharge
Equipment:
- Clothes
* Black Bodysuit for when in PA
* Street clothes for when out of PA (see description)
* Backpack
- Equipment Armored Backpack
* Cloth backpack for when not in PA
* RMK & IRMSS
* Tent
* 1 quart canteens (2)
* Rations (35 days)
* Gas Mask & Air Filter
* Hatchet
* Survival Knife
Finances:
100 credits
Hardbound copy of "Neuromancer" (worth 1000 credits)
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