Reciprocity Addams, Ex-Government Agent by Gabriel
Name: Reciprocity Addams               Real Name: Melissa Van Rhine
Alignment: Aberrant                    Species: Human
OCC: Ex-Government Agent               Sex:     Female  Weight: 120lbs
IQ:  20  PP:  27                       Age:     22      Height: 5'7"
ME:  15  PE:  25                       Eyes:    Green   Skin:   Pale
MA:  10  PB:  15                       Hair:    Red     Build:  Lithe
PS:  15  Spd: 25
Hitpoints:       /   28                Max. Carry: 150lbs
SDC:             /   50                Max. Lift:  300lbs
ISP:             /   21                Psionics:   Minor, saves at 12
Experience:      / 1900                Level:      1
Bonuses:
 - Perception Rolls:          +1
 - Save vs. Magic & Poison:   +5
 - Save vs. Coma & Death:     +20%
Character Information:
 The woman now known as Reciprocity Addams was born in the early '80s
 to a normal family. She was a normal girl growing up, albeit a little
 bit tomboy-ish. She loved mystery stories, and action movies,
 especially Bond movies. She set her sights upon becoming a spy. Many
 kids may do this, but she was serious and underwent training by the
 CIA a few years before Dark Day. When Dark Day occurred she was on a
 training mission with her teacher, and only because he was there did
 they survive. They hid for days until they established contact with
 what was left of the legitimate government. The pair was told to stay
 low until they could be contacted again. That contact never occurred.
 Reciprocity's teacher was killed a few weeks later. She was on her
 own. Since then, she has been approached by the Spook Squad who tried
 to recruit her, but she has shied away from factions, preferring to
 remain freelance. Due to her extraordinary abilities, she has stayed
 alive, although she doesn't know how long this will last.
Psionics / Spells:
 - Total Recall
 - Speed Reading
Level - OCC Skill                       ( % )
 Nat  - Language & Literacy: English    (98%)
  1   - Mathematics: Basic              (71%)
  1   - Basic Electronics               (66%)
  1   - Radio: Basic                    (66%)
  1   - Pilot: Automobile               (76%)
  1   - Computer Operation              (61%)
  1   - Intelligence                    (53%)
  1   - WP Automatic Rifle              (36%)
  1   - WP Sub-Machinegun               (36%)
  1   - Hand to Hand: Chi-Kung
  1   - WP Automatic Pistol             (36%)
  1   - WP Knife
Level - OCC Related Skills              ( % )
  1   - Cryptography                    (41%)
  1   - Detect Ambush                   (46%)
  1   - Fieldcraft                      (56%)
  1   - Interrogation Techniques        (56%)
  1   - Tracking                        (41%)
  1   - Palming                         (31%)
  1   - Prowl                           (41%)
  1   - Streetwise                      (31%)
Level - Secondary Skills                ( % )
  1   - First Aid                       (56%)
  1   - Gymnastics
      - Sense of Balance                (56%)
      - Work Parallel Bars & Rings      (66%)
      - Climb Rope                      (76%)
      - Back Flip                       (76%)
  1   - Swimming                        (56%)
  1   - Pick Locks                      (36%)
  1   - Running
Hand to Hand Combat:
 H2H Form:    Chi-Kung   Strike: +6    Dam:  +
 Attacks:     2          Parry:  +6    Roll: +5
 Initiative:  +1         Dodge:  +6    Pull: +3
 Escape Moves: Maintain Balance
 Attack Moves: Handstand (+2), Backflip, Leap, Cartwheel (+2)
 Basic Defensive Moves: Backflip
 Advanced Defenses: Disarm, Entangle, Multiple Dodge
 Hand Attacks: Strike, Knife Hand, Backhand, Palm Strike
 Basic Foot Attacks: Kick Attack, Snap Kick, Tripping / Leg hook, Drop
 kick (can be used with a leg hook), Crescent Kick, Wheel Kick,
 Roundhouse, Axe Kick
 Jumping Foot Attacks: Jump Kick
 Special Attacks: Elbow, Knee, Pistol Whip (1D8 damage), Body Flip,
 Choke
 Holds/Locks: Finger Lock, Wrist Lock, Elbow Lock, Leg Hold, Body Hold,
 Neck Hold
 Modifiers to Attacks: Pull Punch, Critical Strike, Critical Strike
 from Behind
Weapon Proficiencies:
 - Automatic Rifle      (+3/1/0)
 - Sub-Machinegun       (+3/1/0)
 - Automatic Pistol     (+3/1/0)
 - Paired Knives        (+0/0/1)
Weapons:
1. AutoMag              Damage:  1D4x10   Cartridge: .44
   Range: 165'          Payload: 8
   Misc: Using Frangible AET Geco Rounds
2. 9mm MP-K Walther     Damage:  3D6      Cartridge: 9mm x 19
   Range: 617'          Payload: 32
   Misc: Using Teflon AP Rounds
3. Combat Knives (2)    Damage:  1D6+2
Misc. Weapon Items:
Gun cleaning kit, whetstone, polishing cloth
Armor: Armored Trenchcoat (concealed)
 AR:  10
 SDC: 50 / 50
 Comprised of armor plates inserted into a leather trenchcoat, protects
 the chest, back, and shoulders
Equipment:
 - Clothes / Weapons / Ammo
   * Black Leather Armored Trenchcoat
   * Black Army Boots
   * Black Fatigues
   * Black T-Shirt
   * Sunglasses
   * Automag in shoulder rig
   * 2 .44 clips, 2 9mm clips in pockets
   * Knives strapped to forearms
   * Light Pack
 - Equipment in Backpack
   * 2 Grenades
   * 5 9mm clips, 3 .44 clips
   * 50' of rope
   * MREs (3 days)
   * Canteen (1 qt)
   * Compass, matches, flashlight
 - Saddlebags
   * Collapsible Sniper's Rifle
     Damage: 1D4x10    Range: 4265'    Cartridge: 7.62mm NATO
     Rate:   Single    Payload: 20     Misc: Exploding/Mercury Rounds
   * 9mm MP-K Walther
   * 2 Grenades
   * Sleeping Bag & Tent
   * Helmet
Finances:
   $12000 in personal savings
Vehicle:
   Harley with saddlebags
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