Nicodemus Burns, Nightbane by Gabriel
Name: Nicodemus Burns                   PPE:           140 / 140
Alignment: Anarchist                    Level:             5
RCC: Nightbane                          Experience:  18401 / 28301
IQ: 12    PP:  12/18
ME:  9    PE:  15/25
MA:  9    PB:  13/20
PS: 16/26 Spd: 25/35
-- Facade --                            -- Morphus --
Hitpoints:    31 / 31                   Hitpoints:      88 /  88
SDC:          45 / 45                   SDC:           163 / 163
                                        MDC:           251 / 251
Max. Carry: 160                         Max. Carry:    1300lbs
Max. Lift:  320                         Max. Lift:     2600lbs
                                        Horror Factor: 12
Bonuses:                                Bonuses:
Save vs. Magic:         +2              Save vs. Magic:         +5
Save vs. Disease:       +1              Save vs. Psionics:      +3
Save vs. Horror Factor: +1              Save vs. Disease:       +3
Save vs. Becoming:      +3              Save vs. Horror Factor: +3
                                        Save vs. Poison:        +5
                                        Save vs. Coma/Death:    +20%
                                        Charm & Impress:         50%
Character Information:
 Nicodemus appears as a blond man, about 5'10" tall and of average 
build. He dresses in grey Huntsman armor and his only weapon is a plain 
wooden staff. When he undergoes his Becoming, his body melts into a 
silver puddle and then he rises out of the puddle, looking like melted 
black wax which hardens and takes on the details of his Morphus. His 
morphus is 6'4" tall and 170lbs. He has elvish features: pointed ears 
and an upswept brow, in addition to glowing green eyes and pitch black 
hair. His legs are encased in black leather pants and he has a black 
leather vest (both of which are actually part of his body) and he is 
wearing black metal gauntlets (also part of his body).  His sword is 
strapped across his back.
 Nicodemus grew up in the seventies and got involved in role-playing in 
the late seventies and early eighties. From an early age he had a 
talent for languages and was also interested in martial arts. He began 
training in Tae Kwon Do at the age of 10. He led a relatively sheltered 
life, spending most of his time reading and learning. When the 
Nightlords invaded, he underwent his becoming and turned into an elven 
figure like those he had dreamed of. Since then he has become a 
moderately experienced dimensional traveler, visiting the Nightlands, 
Wormwood, and RIFTS Earth. After helping to destroy a Xiticix nest, he 
fell through a rift and that was the last anyone had seen of him.
Natural Abilities: 
 - The Becoming: 15 seconds, or 1 action (save at 12)
 - Nightvision: Facade - 200', Morphus - 2000'
 - Sense Nightbane: 450'
 - Natural Regeneration: 10 HP/SDC/MDC per minute
 - Mirrorwalk (see Nightbane, page 87)
 - Immune to all forms of Mind Control and Transformations
Nightbane Talents:
 - Darksong (5, +3 to raise save by +1)
 - Dervish Dance (20 per melee)
 - Doorway (2 per mile)
 - Shadow Blast (1 per 1D4, maximum of 4D4 per level)
 - Shadow Shield (2 per 20 SDC, maximum of 40 SDC per level)
 - Shadow Slide (10)
 - Sharin' the Flesh (8)
 - The Shroud (10)
Level - OCC Skill                       ( % )
 Nat  - Language & Literacy: English    (90/70%)
  5   - Mathematics: Basic              (75%)
  5   - Computer Operation              (70%)
  5   - Sing                            (70%)
  5   - Lore: Religion                  (60%)
  5   - Martial Art Form: Tae Kwon Do
Level - OCC Related Skills              ( % )
  5   - Literacy: Latin                 (70%)
  5   - Language: Japanese              (70%)
  5   - Lore: Demons & Monsters         (55%)
  5   - Lore: Vampires                  (50%)
  5   - Astronomy                       (45%)
  5   - Archeaology                     (40%)
  5   - Pilot: Motorcycle               (76%)
  4   - Language: Dragonese/Elven       (65%)
  4   - Radio: Basic                    (60%)
  1   - WP Automatic Pistol
  1   - WP Energy Rifle
Level - Secondary Skills                ( % )
  5   - Swimming                        (70%)
  5   - Climbing                        (60%)
      - Rappelling                      (50%)
  5   - Wilderness Survival             (50%)
  5   - Land Navigation                 (42%)
  5   - WP Sword
  5   - WP Staff
  2   - Streetwise                      (28%)
  2   - Prowl                           (35%)
Hand to Hand Combat (Facade/Morphus): Tae Kwon Do
Martial Art Form: Tae Kwon Do 
Attacks:  7/8  Strike: +1/5   Parry: +2/6
Init:    +0/1  Damage: +3/13  Dodge: +2/6 
               Pull:   +0/3   Roll:  +2/5 
Defenses: Multiple dodge, Power Block, Automatic Roll, Breakfall,
 Maintain Balance (+4) 
Hand Attacks:
 Strike                            1D4/3D6/2D6 MD
 Knife Hand                        1D6/4D6+3/3D6 MD
 Backhand                          1D4/3D6/2D6 MD
 Palm Strike                       1D6/4D6+3/3D6 MD
 Duo-Fist Strike                   2D4/6D6/4D6 MD
Foot Attacks:
 Kick                              1D8/6D6/4D6 MD
 Snap Kick                         1D6/4D6+3/3D6 MD
 Roundhouse Kick                   2D6/1D6x10/6D6 MD
 Backward Sweep
 Reverse Turning Kick
 Drop Kick
 Jump Kick                         1D8x2/1D6x10+10/1D4x10 MD
 Flying Jump Kick                  1D10x2/2D4x10+10/1D6x10 MD
 Flying Reverse Turning Kick       2D6x2/2D6x10/1D6x10+15 MD
Special Attacks: Leap Attack, Combination Grab/Kick (kick/snap, crit.),
 Butjapgo Chagi (1D6/4D6+3/3D6 MD to grabbed, 2D6/1D6x10/6D6 MD to
 person kicked)
Weapon Katas: Sword, Staff
Modifiers: Knockout / Stun on 20 for 1D6 melees, Critical on 18-20,
 Critical from Rear, Death Blow on 20
Note: Damage is listed as follows: Facade/Morphus/Morphus on MDC world
Weapon Proficiencies:
 - Sword:             +2 to strike, +2 to parry
 - Staff:             +2 to strike, +2 to parry, +1 to throw
 - Automatic Pistol:  +3 aimed, +1 burst, +0 wild, 30%
 - Energy Rifle:      +3 aimed, +1 burst, +0 wild, 30%
Weapons:
1. Greater Artifact: Ninja Longsword
   Powers: False Aura    - The sword makes Nicodemus's aura appear like
                           that of a normal human
           Extra Damage  - Doubles the normal damage of the weapon
                           (already figured into damage)
           Shape-shifter - Changes into a plain wooden staff
   Damage: 5D6 SDC/MDC as a sword, 3D6 SDC/MDC as a staff
Misc. Weapon Items: Polishing cloth, scabbard which goes on back
Armor: Huntsman
 MDC: 40 / 40
 16 lbs.
 -10% to prowl
Equipment:
 - Clothes / Weapons / Ammo
   * Black Trenchcoat
   * Black Fatigue Pants
   * Black Tank Top
   * Black Army Boots
   * Huntsman Armor
   * Ninja Longsword
 - Equipment in Backpack
   * 50' of rope
   * Earpiece Receiver / Transmitter, 1 mile range
   * Watch
   * Polishing cloth
   * Blanket
Finances: 4000 credits
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