Name: Nicodemus Burns PPE: 140 / 140
Alignment: Anarchist Level: 5
RCC: Nightbane Experience: 18401 / 28301
IQ: 12 PP: 12/18
ME: 9 PE: 15/25
MA: 9 PB: 13/20
PS: 16/26 Spd: 25/35
-- Facade -- -- Morphus --
Hitpoints: 31 / 31 Hitpoints: 88 / 88
SDC: 45 / 45 SDC: 163 / 163
MDC: 251 / 251
Max. Carry: 160 Max. Carry: 1300lbs
Max. Lift: 320 Max. Lift: 2600lbs
Horror Factor: 12
Bonuses: Bonuses:
Save vs. Magic: +2 Save vs. Magic: +5
Save vs. Disease: +1 Save vs. Psionics: +3
Save vs. Horror Factor: +1 Save vs. Disease: +3
Save vs. Becoming: +3 Save vs. Horror Factor: +3
Save vs. Poison: +5
Save vs. Coma/Death: +20%
Charm & Impress: 50%
Character Information:
Nicodemus appears as a blond man, about 5'10" tall and of average
build. He dresses in grey Huntsman armor and his only weapon is a plain
wooden staff. When he undergoes his Becoming, his body melts into a
silver puddle and then he rises out of the puddle, looking like melted
black wax which hardens and takes on the details of his Morphus. His
morphus is 6'4" tall and 170lbs. He has elvish features: pointed ears
and an upswept brow, in addition to glowing green eyes and pitch black
hair. His legs are encased in black leather pants and he has a black
leather vest (both of which are actually part of his body) and he is
wearing black metal gauntlets (also part of his body). His sword is
strapped across his back.
Nicodemus grew up in the seventies and got involved in role-playing in
the late seventies and early eighties. From an early age he had a
talent for languages and was also interested in martial arts. He began
training in Tae Kwon Do at the age of 10. He led a relatively sheltered
life, spending most of his time reading and learning. When the
Nightlords invaded, he underwent his becoming and turned into an elven
figure like those he had dreamed of. Since then he has become a
moderately experienced dimensional traveler, visiting the Nightlands,
Wormwood, and RIFTS Earth. After helping to destroy a Xiticix nest, he
fell through a rift and that was the last anyone had seen of him.
Natural Abilities:
- The Becoming: 15 seconds, or 1 action (save at 12)
- Nightvision: Facade - 200', Morphus - 2000'
- Sense Nightbane: 450'
- Natural Regeneration: 10 HP/SDC/MDC per minute
- Mirrorwalk (see Nightbane, page 87)
- Immune to all forms of Mind Control and Transformations
Nightbane Talents:
- Darksong (5, +3 to raise save by +1)
- Dervish Dance (20 per melee)
- Doorway (2 per mile)
- Shadow Blast (1 per 1D4, maximum of 4D4 per level)
- Shadow Shield (2 per 20 SDC, maximum of 40 SDC per level)
- Shadow Slide (10)
- Sharin' the Flesh (8)
- The Shroud (10)
Level - OCC Skill ( % )
Nat - Language & Literacy: English (90/70%)
5 - Mathematics: Basic (75%)
5 - Computer Operation (70%)
5 - Sing (70%)
5 - Lore: Religion (60%)
5 - Martial Art Form: Tae Kwon Do
Level - OCC Related Skills ( % )
5 - Literacy: Latin (70%)
5 - Language: Japanese (70%)
5 - Lore: Demons & Monsters (55%)
5 - Lore: Vampires (50%)
5 - Astronomy (45%)
5 - Archeaology (40%)
5 - Pilot: Motorcycle (76%)
4 - Language: Dragonese/Elven (65%)
4 - Radio: Basic (60%)
1 - WP Automatic Pistol
1 - WP Energy Rifle
Level - Secondary Skills ( % )
5 - Swimming (70%)
5 - Climbing (60%)
- Rappelling (50%)
5 - Wilderness Survival (50%)
5 - Land Navigation (42%)
5 - WP Sword
5 - WP Staff
2 - Streetwise (28%)
2 - Prowl (35%)
Hand to Hand Combat (Facade/Morphus): Tae Kwon Do
Martial Art Form: Tae Kwon Do
Attacks: 7/8 Strike: +1/5 Parry: +2/6
Init: +0/1 Damage: +3/13 Dodge: +2/6
Pull: +0/3 Roll: +2/5
Defenses: Multiple dodge, Power Block, Automatic Roll, Breakfall,
Maintain Balance (+4)
Hand Attacks:
Strike 1D4/3D6/2D6 MD
Knife Hand 1D6/4D6+3/3D6 MD
Backhand 1D4/3D6/2D6 MD
Palm Strike 1D6/4D6+3/3D6 MD
Duo-Fist Strike 2D4/6D6/4D6 MD
Foot Attacks:
Kick 1D8/6D6/4D6 MD
Snap Kick 1D6/4D6+3/3D6 MD
Roundhouse Kick 2D6/1D6x10/6D6 MD
Backward Sweep
Reverse Turning Kick
Drop Kick
Jump Kick 1D8x2/1D6x10+10/1D4x10 MD
Flying Jump Kick 1D10x2/2D4x10+10/1D6x10 MD
Flying Reverse Turning Kick 2D6x2/2D6x10/1D6x10+15 MD
Special Attacks: Leap Attack, Combination Grab/Kick (kick/snap, crit.),
Butjapgo Chagi (1D6/4D6+3/3D6 MD to grabbed, 2D6/1D6x10/6D6 MD to
person kicked)
Weapon Katas: Sword, Staff
Modifiers: Knockout / Stun on 20 for 1D6 melees, Critical on 18-20,
Critical from Rear, Death Blow on 20
Note: Damage is listed as follows: Facade/Morphus/Morphus on MDC world
Weapon Proficiencies:
- Sword: +2 to strike, +2 to parry
- Staff: +2 to strike, +2 to parry, +1 to throw
- Automatic Pistol: +3 aimed, +1 burst, +0 wild, 30%
- Energy Rifle: +3 aimed, +1 burst, +0 wild, 30%
Weapons:
1. Greater Artifact: Ninja Longsword
Powers: False Aura - The sword makes Nicodemus's aura appear like
that of a normal human
Extra Damage - Doubles the normal damage of the weapon
(already figured into damage)
Shape-shifter - Changes into a plain wooden staff
Damage: 5D6 SDC/MDC as a sword, 3D6 SDC/MDC as a staff
Misc. Weapon Items: Polishing cloth, scabbard which goes on back
Armor: Huntsman
MDC: 40 / 40
16 lbs.
-10% to prowl
Equipment:
- Clothes / Weapons / Ammo
* Black Trenchcoat
* Black Fatigue Pants
* Black Tank Top
* Black Army Boots
* Huntsman Armor
* Ninja Longsword
- Equipment in Backpack
* 50' of rope
* Earpiece Receiver / Transmitter, 1 mile range
* Watch
* Polishing cloth
* Blanket
Finances: 4000 credits
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