Name: Jeremy Yin PPE: 183 / 183
Alignment: Unprincipled Level: 1
RCC: Nightbane Experience: 0 / 2400
IQ: 19 PP: 14/22
ME: 15 PE: 7/25
MA: 12 PB: 12
PS: 6/29 Spd: 10/25
-- Facade -- -- Morphus --
Hitpoints: 11 / 11 Hitpoints: 60 / 60
SDC: 30 / 30 SDC: 307 / 307
MDC: 367 / 367
Max. Carry: 60 Max. Carry: 1450lbs
Max. Lift: 120 Max. Lift: 2900lbs
Horror Factor: 13
Bonuses: Bonuses:
Save vs. Magic: +2 Save vs. Magic: +9
Save vs. Disease: +1 Save vs. Psionics: +3
Save vs. Horror Factor: +1 Save vs. Disease: +3
Save vs. Becoming: +1 Save vs. Horror Factor: +3
Save vs. Poison: +5
Save vs. Coma/Death: +20%
Character Information:
Jeremy Yin was living a decent life with his adoptive parents until
Dark Day. A pair of Hounds destroyed his house, his family, and his
world trying to kill him. After seeing his family torn apart in front
of his eyes, he underwent his first Becoming and tore a the pair of
Hounds to pieces. He limped away, injured, and came across more of his
kind. Since then he has taken to wandering throughout Washington, D.C.
trying to stay alive. He avoids as many fights as he can but has been
forced to kill five more times. Two hounds, one hunter, and two of
those Men in Black. Now Jeremy thinks he's being hunted by the US
Government. He's right.
In his real life, Jeremy Yin appears as a small, thin, child, 14 years
of age, of Chinese descent. He stands only 5'5" tall and weighs about
130lbs. He has a mop of black hair and used to dress in the latest
fashions, whether it be grunge flannels or preppy khakis. Because he is
so intelligent he has always had a hard time fitting in and
socializing. However, since he ran from the Hounds he has taken to
wearing what he can find. At the moment it's a pair of ripped jeans, an
old army jacket, a sweater, and a pair of old sneakers.
In his morphus, Jeremy appears like a twisted cross between a lizard
and a man which someone carved from obsidian and attached wings to
(think of Draconians). His eyes glow yellow and small metal horns
sprout from his brow. He has large metal claws on both his hands and
feet. Because his morphus is made of obsidian he can't fly, but the
wings allow him to glide at low speeds (speed of 30). If he remains
still with his eyes closed he might be mistaken for a statue. He is
about 7' tall and weighs over 500lbs in his morphus.
Natural Abilities:
- The Becoming: 15 seconds, or 1 action (save at 12)
- Nightvision: Facade - 200', Morphus - 2000'
- Sense Nightbane: 330'
- Natural Regeneration: 10 HP/SDC/MDC per minute
- Mirrorwalk (see Nightbane, page 87)
- Immune to all forms of Mind Control and Transformations
- Half damage from cold & fire while in Morphus
Nightbane Talents:
- Darksong (5, +3 to raise save by +1)
- Dreamer (10)
- Shadow Shield (2 per 20 SDC, maximum of 40 SDC per level)
Level - OCC Skill ( % )
Nat - Language & Literacy: English (75/55%)
1 - Mathematics: Basic (60%)
1 - Computer Operation (55%)
1 - Sing: Tenor (55%)
1 - Archaeology (35%)
Level - OCC Related Skills ( % )
1 - Basic Mechanics (40%)
1 - Basic Electronics (35%)
1 - First Aid (50%)
1 - Writing (30%)
1 - Research (55%)
1 - Astronomy (30%)
1 - Chemistry (35%)
1 - Biology (35%)
1 - Mathematics: Advanced (50%)
1 - Anthropology (25%)
Level - Secondary Skills ( % )
1 - Swimming (55%)
1 - Climbing (45%, +10% in Morphus)
- Rappelling (35%)
1 - Computer Programming (35%)
1 - Art (40%)
1 - Lore: Demons & Monsters (40%)
1 - Lore: Vampires (35%)
Hand to Hand Combat:
-- Facade --
Attacks: 3
No automatic parry
-- Morphus --
Attacks: 5 Parry: +6 Restrained Punch/Headbutt: 5D6SD / 1D4x10SD
Init: +1 Dodge: +6 Full Strength Punch: 1D4x10SD / 6D6MD
Strike: +6 Roll: +6 Power Punch: 1D6x10SD / 1D6x10MD
Damage: +14 Pull: +6 Bite: 4D6SD / 4D6MD
Weapon Proficiencies:
None
Weapons:
Pocket Knife (1D4)
Equipment:
- Clothes
* Army Jacket
* Old Jeans
* Sweater
* Sneakers
- Equipment in Backpack
* 50' of rope
* Blanket
Finances: $1300 in his bank account, if he could only get to it...
Note: Conversion notes for Rifts® have been included where appropriate
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