Gregor Covenant, Blacksmith by Gabriel
Name: Gregor Covenant			Aliases: None
Alignment: Scrupulous			Hitpoints:           27 /    27
Race: Human				SDC:                 41 /    41
OCC: Blacksmith				ISP:                  0 /     0
IQ:  14  PP:  14			PPE:                 32 /    32
ME:  15  PE:  21			
MA:  15  PB:  13			Experience:             /  1900
PS:  27  Spd: 11			Level:			1

Max. Carry:  540lbs			Psionics: None
Max. Lift:  1080lbs			Horror Factor: None

Bonuses:
 - Save vs. Poison:	+3		- Save vs. Coma & Death:   +12%
 - Save vs. Magic:	+3

Character Information:
  Gregor Covenant has lived in Sino for his entire life, ever since he
 was found abandoned on the road leading into town. He was adopted by
 the town blacksmith, took his name, and began to learn his trade at an
 early age. By his teen years he had grown into a huge man, incredibly
 strong. Now, at the age of 23, he is an accomplished smith. He travels
 between villages repairing and smithing while his master, Joseph
 Covenant, remains in the village and runs his business.

  Gregor has always dreamed of becoming a hero. He wants to slay
 dragons and rescue princesses. To that end he created a large war
 hammer. He coerced a few passing mercenaries into teaching him how to
 use it and has practiced diligently since.

  Gregor is 6'5" tall and weighs 280lbs. He has ruddy skin from being
 in the forge and traveling so much, and his long coppery hair is drawn
 into two braids. He usually wears simple woolen clothes and a leather
 apron, but wears a suit of studded armor when traveling and carries
 his war hammer. He is truly an imposing sight.

Special OCC Abilities:
1. Forging: Forging, also known as smithing, is the practiced art and
   skill of creating metal items by hand. This is accomplished by
   heating the object and then pounding, welding, or otherwise shaping
   the metal into a desired shape. Common objects made be smiths
   include horseshoes, nails, hinges, latches, harnessess, and metal
   weaponry.
   Base Percentage: 50%
2. Enhance Object: Only about 2% of blacksmiths exhibit this ability.
   Those that have it can ehance a weapon or object they make by
   infusing it with their PPE. These objects are more resistant to
   damage, sharper, last longer, and are just generally better than
   their normal counterparts. Smiths with this ability can command at
   least twice as much as a normal smith for their products, with
   exceptional items gaining as much as Dwarven items.
   Each point of PPE infused into an object grants an additional 5% to
   all positive stats; meaning SDC, damage, range, and life span; or
   -5% to weight.  Stats cannot be increased or decreased more than
   50% of their original values.  Alternately, the smith can expend 10
   PPE and decrease the time it takes to forge an item by half, with no
   detriment to the quality of the item (no increases/decreases are
   possible).  The infusion is a permenant process, and improvements
   last for as long as the item does.
3. Slightly more resistant to high temperatures due to time in the
   forge. Can last longer than normal in hot areas.

Level - OCC Skill			( % )
 Nat  - Language: Eastern Human		(98%)
 Nat  - Language: Sign Language		(98%)
  1   - Mathematics: Basic		(65%)
  1   - General Repair			(65%)
  1   - Cook				(40%)
  1   - Field Armorer			(50%)
  1   - Recognize Weapon Quality	(40%)
  1   - Sculpting & Whittling		(50%)
  1   - Hand to Hand: Basic

Level - OCC Related Skills		( % )
  1   - Horsemanship: General		(35/20%)
  1   - Animal Husbandry		(35%)
  1   - Prowl				(35%)
  1   - Carpentry			(45%)
  1   - Land Navigation			(30%)
  1   - Track & Trap Animals		(20/30%)
  1   - Wilderness Survival		(30%)
  1   - WP Blunt

Level - Secondary Skills		( % )
  1   - Heraldry			(15/20%)
  1   - Body Building
  1   - Swimming			(50%)
  1   - Wrestling
  1   - WP Sword

Hand to Hand Combat:
Form:	  Basic		Strike: +	Dam:  +12
Attacks:  4		Parry:  +	Roll: +3
Init:    +		Dodge:  +	Pull: +2
Misc:
 - Body Block/Tackle: 1D4 SDC, defender must dodge or parry or be
   knocked down, losing one attack and initiative.
 - Pin/Incapacitate on natural 18-20.
 - Crush/Squeeze: 1D4 SDC per attack.

Weapon Proficiencies:
 - WP Blunt				(+1/1/0)
 - WP Sword				(+1/0/0)

Weapons:
1. Two-Handed War Hammer		Damage: 4D6+3
   This is a large war hammer which has been heavily enhanced by
   Gregor. It is made entirely of metal, with a large, rectangular head
   and a metal shaft.
2. Falchion				Damage: 2D6
3. Hunting Knife			Damage: 1D6
4. Smithing Hammers			Damage: 2D4

Armor:
1. Studded Leather
   AR:  13 / 13
   SDC: 38 / 38

Equipment:
 - Clothes
   * Trousers, wool shirt, undershirt
   * Boots
   * Leather apron
   * Dark green woolen cloak
   * Leather gloves
 - Equipment in Backpack
   * Extra set of traveling clothes
   * Hatchet
   * 100' of rope
   * Tent
   * Bedroll
   * Waterskin (1/2 gallon)
   * Tinderbox
   * 4 days of rations
 - Equipment on Packhorse
   * Smithing equipment (hammers, chisels, tongs, etc.)
   * Knife sharpening kit
   * Steel wool
   * Iron stock (fair amount)
   * 2 weeks of rations
   * Saleable items worth 320 gold

Finances:
   800 gold

Vehicle:
   Pack horse
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