Eve Walker, Mind Master by Gabriel

True Name: Evangeline Valkier       Alias:   Eve Walker
Alignment: Unprincipled             Species: Human Psychic
PCC: Mind Master                    Sex: Female      Weight: 123lbs
IQ:  19          PP:  24            Age:  19         Height: 5'7"
ME:  24          PE:  20            Eyes: Blue       Skin:   Pale white
MA:  12          PB:  22            Hair: Black      Build:  Athletic
PS:  13          Spd: 31

Hitpoints:  45                      Max Carry:   130lbs
SDC:        21                      Max Lift:    260lbs
ISP:       170                      Experience:  32,571 / 50,000
PPE:         6                      Level:       6

Bonuses:
vs. Psionics:      +6        vs. Dream Manipulation / Combat: +3
vs. Mind Control:  +1        vs. Horror Factor:               +4
vs. Possession:    +3        vs. Magic:                       +3
vs. Insanity:      +8        vs. Poison:                      +3
Perception Bonus:  +1        vs. Coma / Death:                +10%
Charm / Impress:   60%       Skill Bonus (already added):     +5%

Character Information:
 Evangeline Valkier is a native of Paris, France. She was raised by rich
 parents who nevertheless had no idea how to raise their daughter. As her
 teenage years approached she was quickly drawn into the nightlife of the
 city and the gothic subculture. She had always been fascinated by stories
 about monsters and horror flics and felt to be part of the night. She was
 interested in Astrology and all sorts of things like past-lives and the
 powers of the mind.

 Around this time she began getting feelings, premonitions of a sort. Her
 dreams were becoming more realistic, she was beginning to see people's
 auras, sense their thoughts, and it was starting to scare her. However by
 the age of 16 she had gained control over her powers and by the time Dark
 Day occurred she was in full control of her capabilities. She had become
 master of her mind.

 During Dark Day and ever since, she has been hunted by the creatures she
 has come to know as the Nightlords. She rarely stays in one place for
 long, travelling through the Dreamstream in order to escape her pursuers.
 She has come to learn a great deal about the supernatural and the occult
 during her flight. She has progressed rapidly, growing steadily in power
 because of the constant use of her powers. She is virtually a prodigy.

 During her flight she has taken many temporary jobs, from that of a menial
 laborer to playing in bands to selling her paintings on the street corner
 and writing poetry for periodicals. But no matter what she does, she never
 forgets what is following her. In order to temporarily throw off the NSB
 she changed her name at one point to Eve Walker, and has used that name
 ever since.

 Eve often wears the gothic black, usually her black trenchcoat and black
 leather pants along with a variety of tops, from black halters to bikini
 tops to normal t-shirts, although they usually have a special message or
 meaning. No matter where she is she has a golden ankh hung from around her
 neck (see armor). She wears boots and carries her pistol whenever
 possible, and carries her sword in a shoulder flute case along with a
 flute. Her hair is raven black and cut short, a stark contrast to her pale
 white skin and striking blue eyes. She often heavily lines her eyes and
 both her ears are extensively pierced. She stands 5'7" tall and
 weighs 123lbs, a model of near-physical perfection. This perfection has
 led to some nasty encounters in dark alleys, however she is capable of
 taking care of herself, as all of her assailants have found out.

Natural Abilities:
- Sense the Supernatural: Can sense supernatural beings. Range - 60+5/level
  feet. Can recognize the supernatural by sight at 30%+5%/level
- Meditation: A deep relaxation meditative state. One hour of meditation
  restores 6 ISP and is equal to 2 hours of sleep. Normally regains 2 ISP
  per hour of sleep.
Psionics (In the Nightbane Main Book unless noted otherwise):
- Alter Aura (2), page 77
- Astral Navigation (4), page 116 BTS
- Astral Projection (8), page 70
- Bio-Regeneration (Superior, 20), page 113 BTS
- Clairvoyance (4), page 71
- Detect Psionics (6), page 116 BTS
- Divination: Cartomancy / Tarot (3), page 72
- Dreamdance (Minor, 8), page 117 BTS
- Dreamdance (Superior, 20), page 113 BTS
- Empathy (4), page 73
- Mind Block (4), page 75
- Object Read (6), page 75
- Presence Sense (4), page 75
- See Aura (6), page 75
- See the Invisible (4), page 76
- Sense Dimensional Anomaly (6), page 117 BTS
- Sixth Sense (2), page 76
- Telepathy (4), page 77
Skills:
 Level - OCC Skill                              (Percentage)
  Nat  - Language & Literacy: American          (98%/98%)
   6   - Basic Math                             (98%)
   6   - Lore: Psychic                          (85%)
   6   - Computer Operation                     (90%)
   6   - Dancing                                (80%)
   6   - Play Instrument: Synthesizer           (85%)
   6   - Lore: Astral                           (70%)
   6   - Lore: Dreamstream                      (75%)
   6   - Hand to Hand: Martial Arts             (See Hand to Hand Section)

 Level - OCC Related Skill                      (Percentage)
   6   - Pilot: Automobile                      (82%)
   6   - Prowl                                  (65%)
   6   - Streetwise                             (54%)
   6   - Writing: Poetry                        (70%)
   6   - Art: Painting                          (80%)
   6   - Play Instrument: Flute                 (75%)
   6   - Lore: Religion                         (75%)
   6   - Gymnastics:
       * Sense of Balance                       (85%)
       * Work Parallel Bar & Rings              (83%)
       * Climb Rope                             (87%)
       * Back Flip                              (98%)
   6   - Lore: Geomancy                         (75%)
   4   - Lore: Demons and Monsters              (70%)
   2   - Lore: Vampires                         (55%)

 Level - Secondary Skill                        (Percentage)
   6   - WP Sword                               (See Weapons Section)
   6   - WP Automatic Pistol                    (See Weapons Section)
   6   - Athletics
   6   - Swimming                               (85%)
   6   - Running
Hand to Hand Combat:
Form: Martial Arts       Strike: +7     Damage: +
Attacks:     3           Parry:	 +9     Roll:   +6
Initiative: +            Dodge:	 +9     Pull:   +3
Combat Damages / Misc. Combat Info.
	Critical Strike on unmodified 18-20
	Kick: 2D4 SD
	Jump Kick: Critical Strike
	Entangle
Weapon Proficiencies:
Type: Sword		 Strike: +2	Parry: +2
Type: Automatic Pistol	 Aimed:  +4	Burst: +2	Wild: +1
Weapons:
1. Etherial Dream Katana            Damage: 1D4x10 SD
   Weight: less than 1 lb.          Length: 3'
   A rare artifact discovered in the Void during one of Eve's first forays
   into the Astral Plane. The sword appears to be a normal (although very
   high quality) katana until you enter either the Astral Plane or the
   Dreamstream. In the Astral Plane the blade turns a faintly luminescent
   white, while in the Dreamstream the blade constantly shifts colors, 
   depending on Eve's mood, from pure black to pure white. The katana is
   able to harm both Astral beings and beings from the Dreamstream, whether
   they are on the material plane or the Astral Plane or Dreamstream. In
   all places the damage is the same, just the appearance changes.

2. 9mm VP70 Auto Heckler & Koch     Damage: 2D6 SD     Rate:  Standard
   Weight: 823 grams  	            Length: 6'         Range: 164 feet
   Payload: 18, 9mm x 19 Parabellum
   A simple automatic pistol used as a standard weapon against humans or
   when she doesn't want to call as much attention to herself. It's also
   easier to hide than a katana.

Armor:
1. Enchanted Ankh Amulet     SDC: 120   Cost: 20 ISP   Duration: 5 minutes
   The only armor that Eve wears is an Ankh shaped Amulet made of steel and
   gold that she found in an old pawn shop in Egypt. Unknown to the
   proprietor the amulet is magical, being able to form a magic forcefield
   that surrounds the user and protects against attacks. The field simply
   snaps up in time to block an incoming attack, it is not up constantly.
   However it provides no protection against environmental hazards like
   fires or gases. In addition, the Amulet can't be removed without her
   permission and it is indestructible.
Finances: $12,000
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