Cassandra Covenant, Modern Gunslinger by Gabriel
Name: Cassandra Covenant		Aliases: Ms. Destine
Alignment: Aberrant			Hitpoints:           24 /    24
Race: Human				SDC:                 76 /    76
OCC: Gunslinger				ISP:                  0 /     0
IQ:  13  PP:  28			PPE:                 11 /    11
ME:  15  PE:  22			
MA:  21  PB:  22			Experience:         245 /  2160
PS:  14  Spd: 24			Level:             	1

Max. Carry: 140lbs			Psionics: None, saves at 15
Max. Lift:  280lbs			Horror Factor: 8, +2 to norms

Bonuses:
 - Save vs. Possession:		+2	- Save vs. Poison:	  +4
 - Save vs. Mind Control:	+2	- Save vs. Magic:	  +4
 - Save vs. Horror Factor:	+1	- Save vs. Coma & Death:  +14%
 - Trust/Intimidate:		 55%	- Charm/Impress:	   60%

Character Information:
	People joke that Cassandra Covenant was born with a gun in her
 hand. People compare her to the gunslingers of the Old West. People
 are pretty much right. As a child, Cassandra was brought up watching
 Westerns and she became enamored with pistols. However, unlike most
 kids who play with their six-shooters, she had a natural gift. She
 only used a BB gun for most of her young life, but she was amazing.
 She would spend hours practicing with it, going through thousands of
 BBs and pellets. When she turned 18 she got herself a pair of old
 revolvers. She used them for a while, liking the image, but then one
 of her friends let her try their new 9mm automatic. She fell in love.
 She put away the revolvers, and went out and bought a pair of 9mm
 automatic pistols. They were her pride and joy for the next few years.
 After winning numerous target shooting competitions, she was recruited
 by the CIA to become an operative. Her already formidible skills were
 polished and tuned until she was one of the best gunmen (or, in this
 case, women) in the world. She became an assassin, taking out enemy
 operatives and personnel. During the Gulf war she worked in the Middle
 East, assassinating high ranking enemy soldiers.

	When Dark Day came, she was serving overseas in Croatia. After
 a few months she was able to make it back to the World, where she made
 contact with her superior officer, one of the people in the CIA not
 replaced by the Nightlords. Prior to this she hadn't been sure what
 was going on, but they filled her in on most of what they knew. She
 joined the Spook Squad and became one of their best assassins, taking
 down dozens of targets, both human and supernatural.

	Cassandra has one prominent flaw: she can't stand to be
 inactive. She has to be doing something, preferrably with guns. She
 doesn't care a great deal about the Nightlords, other than they give
 her something to do. Yes, she's rather cold-blooded. This doesn't mean
 that she's a killer robot. She has a very strict moral code. Don't
 kill innocents. _Never_ kill children. It's a short one, but it's
 there.

	Cassandra is a young woman, 24 years old. She is part Chinese,
 part Native American, and part Swedish. Needless to say, she's
 extremely beautiful with very exotic looks. She has short black hair,
 parted down the middle and cut short on the sides. Her bangs are dyed
 pink (like Freefall from Gen-13). She generally wears a black spandex
 body suit for ease of movement and in order to blend into the night.
 Of course, this does bring some unwanted attention from men, but she
 can handle it. She carries a plethora of weapons on her person, all of
 which are concealed by her large armored trenchcoat (see Equipment).
 Most of the time she only carries her 9mm pistols unless she's on a
 mission.

Level - OCC Skill			( % )
  1   - Language: English		(98%)
  1   - Language: Spanish		(98%)
  1   - Basic Electronics		(40%)
  1   - Interrogation			(35%)
  1   - Recognize Weapon Quality	(55%)
  1   - Pilot: Motorcycles		(70%)
  1   - Find Contraband			(38%)
  1   - Palming				(30%)
  1   - Prowl				(35%)
  1   - Streetwise			(32%)
  1   - WP Pistols (Sharpshooting)
  1   - WP Knives (Paired)
  1   - WP Sub-Machinegun
  1   - Hand to Hand: Assassin

Level - OCC Related Skills		( % )
  1   - Detect Ambush			(40%)
  1   - Detect Concealment & Traps	(35%)
  1   - Card Shark			(38%)
  1   - Boxing
  1   - Running

Level - Secondary Skills		( % )
  1   - Gymnastics:
      - Sense of Balance		(60%)
      - Work Parallel Bars & Rings	(40%)
      - Back Flip & Somersault		(50%)
      - Climbing & Rappelling		(40/30%)
      - Leap 5' high and 4' long
  1   - Tumbling:
      - Backflip Dodge: +4		(40%)
      - Pole Vault, 8' high		(50%)
      - Stilt Walk			(50%)

Hand to Hand Combat:
Form:	  Assassin	Strike: +9	Dam:  +
Attacks:  4		Parry:  +9	Roll: +5
Init:    +		Dodge:  +9	Pull: +2
Misc:
 - Kick Attack: 2D4
 - Body Throw:  1D6

Weapon Proficiencies:
 - WP Sharpshooting: Revolvers & Automatic Pistols (Paired)
   Can fire both pistols at one target or at two separate targets
   Add one attack per melee when using pistols only
   Initiative Bonus:		+14
   Normal Aimed:		+3
   Normal Burst:		+1
   Sharpshooter's Aimed Shot:	+2 additional
   Sharpshooter's Called Shot:	+4 additional
   Disarm on a called shot:	+2
   Trick shots:
   1. Can shoot over the shoulder by looking in a mirror, no penalties
   2. Accurately shoot from a moving vehicle, strike bonuses are half
      and cannot make called shots
   3. Shoot accurately while standing on head or hanging upside down,
      no penalties
   4. Dodge, roll, somersault, etc. and come up shooting. Straight roll
      of the dice.
   5. Ricochet shot: can ricochet a bullet off another surface to hit a
      second target. Reduce bonuses to strike by half.
 - WP Sub-Machinegun			(+3/1/0)
 - WP Knives (Paired)			(+0/1/1)

Weapons:
1. 10mm Delta Elite	   Damage: 4D6 SDC   Range: 164'   Payload: 9/9
2. 10mm Delta Elite	   Damage: 4D6 SDC   Range: 164'   Payload: 9/9
3. Auto Mag		   Damage: 5D6 SDC   Range: 164'   Payload: 8/8
4. ASP 9mm Combat S&W M39  Damage: 2D6 SDC   Range: 164'   Payload: 7/7
5. ASP 9mm Combat S&W M39  Damage: 2D6 SDC   Range: 164'   Payload: 7/7
6. Combat Knife		   Damage: 1D6 SDC   Range:  40'   Payload: 2/2
7. Throwing Knife	   Damage: 1D4 SDC   Range:  60'   Payload: 1/1

Armor:
1. Heavy Armored Jacket
   AR:		 16 /  16
   SDC:		140 / 140
   Penalties:	-10% to all physical skills, -70% to swimming

Equipment:
 - Clothes / Weapons / Ammo
   * Black spandex bodysuit
   * Gun harness: Belt, 2 hip holsters which buckle around the thighs,
     2 holsters in small of back, attached to a shoulder rig by two
     vertical straps which run up the back.
   * Knee-high tanker boots, 2 buckles
   * Black leather armored jacket (trenchcoat style)
   * Light backpack
   * Colt 10mm Delta Elites in hip holsters
   * 9mm S&W's in back holsters
   * Auto Mag in left shoulder holster
   * 2 Combat knives vertical on back (on gun harness straps)
   * Throwing knife on left forearm
   * 4 spare 10mm clips on belt
   * 4 spare 9mm clips, 2 in shoulder rig, 2 on belt
 - Equipment in Backpack
   * 6 spare 10mm clips
   * 6 spare 9mm clips
   * 6 spare .44 clips
   * 50' of rope with grapple
   * Pack of cards
   * Ear Mike/Radio
   * Black ski mask
   * Black facepaint
   * 4 grenades (2D4x10 SDC)
 - Equipment in Saddlebags
   * 2 changes of clothes
   * Toiletries
   * Personal items
   * Small radio/CD player
   * 200 10mm rounds
   * 200 9mm rounds
   * 50  .44 rounds
   * 4 spare .44 clips
   * Whetstone
   * Gun cleaning kit

Finances:
   $5000 in savings

Vehicle:
   Motorcycle
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