Angela Netherwood, Assassin by Gabriel
Name: Angela Netherwood                Aliases: None, yet
Alignment: Aberrant                    Hitpoints:         /    20
OCC: Assassin                          SDC:               /    34
IQ:  15  PP:  25                       ISP:               /    25
ME:  13  PE:  16                       PPE:               /    18
MA:   6  PB:  23                       Experience:      0 /  2180
PS:  15  Spd: 20                       Level:             1
Max. Carry: 150lbs                     Race: Elf
Max. Lift:  300lbs                     Sex:  Female
Psionics:   Minor, saves at 12         Age:  35
Bonuses:
 - Save vs. Horror Factor:   +4        - Save vs. Poison:         +1
 - Charm & Impress:          65%       - Save vs. Magic:          +1
                                       - Save vs. Coma & Death:   +4%
Character Information:
 Angela Netherwood is a relatively new assassin operating out of
 Rankin in the Timiro Kingdom. Since the anarchy began, she decided to
 strike out on her own. Her old master, a human named Jericho
 Blackthorne, holds somewhat of a grudge against her for leaving him
 but he has always been fond of her so it's more like disappointment.
 He almost considers her his daughter. She hasn't had many jobs yet,
 but hopes that business will pick up. She will do most anything except
 hurt innocents. If they've done something, it doesn't bother her. She
 expands her skills whenever she can, learning everything that she can.
 She realizes that to be successful she needs to diversify. Of course,
 killing still makes good money. At times she feels like she has
 nowhere to go, but her secret dream is to become a hero, perhaps save
 the world or something really dramatic. Since she was a child, she was
 always taught that she was worthless since she was female. That she
 would never do anything of note. She wants to prove her father wrong.
 Angela is extremely beautiful, being an elf, with long golden hair and
 ice blue eyes. She is 5'10" tall and weighs about 125lbs. She dresses
 in predominantly black due to her job, and wears a long black cloak to
 hide her weapons. She carries a very well made shortsword strapped
 across her back, hidden under her pack but still easily drawn. After
 leaving Blackthorne she lost her home, but she carries everything she
 needs on her back. Currently she is living in a small, dirty, hotel.
Natural Abilities:
 - Nightvision, 90'
Psionics:
 - Sixth Sense
 - Presence Sense
Level - OCC Skill                       ( % )
 Nat  - Language: Eastern               (98%)
  1   - Language: Sign                  (65%)
  1   - Language: Dragonese             (65%)
  1   - Detect Concealment & Traps      (35%)
  1   - Pick Locks                      (45%)
  1   - Track Humanoids                 (35%)
  1   - Climb/Scale Walls & Rappelling  (50%/45%)
  1   - Concealment                     (34%)
  1   - Prowl                           (35%)
  1   - Mathematics: Basic              (65%)
  1   - WP Sword
  1   - WP Grappling Hook
  1   - WP Targeting
  1   - Weapon Improvisation: Throwing
  1   - Hand to Hand: Assassin
Level - OCC Related Skills              ( % )
  1   - Detect Ambush                   (40%)
  1   - Disguise                        (40%)
  1   - Escape Artist                   (40%)
  1   - Imitate Voices & Impersonate    (46%/26%)
  1   - Intelligence                    (42%)
  1   - Gymnastics:
      - Sense of Balance                (60%)
      - Work Parallel Bars & Rings      (40%)
      - Back Flip & Somersault          (50%)
      - Leap: 10' long or high
  1   - Palming                         (30%)
  1   - Streetwise                      (30%)
  1   - Literacy: Eastern               (45%)
Level - Secondary Skills                ( % )
  1   - Swimming                        (50%)
  1   - Tumbling:
      - Backflip:   +4 to dodge         (40%)
      - Body Throw: 1D6 damage
      - Pole Vault: 8' high             (50%)
      - Stilt Walk                      (50%)
Hand to Hand Combat:
 Form:    Assassin      Strike: +7    Dam:  +    Punch: 1D4
 Attacks: 3             Parry:  +5    Roll: +4   Kick:  2D4
 Init:    +1            Dodge:  +5    Pull: +2
Weapon Proficiencies:
 - Swords                             (+1/0/0)
 - Targeting                          (+0/0/1)
 - Weapon Improvisation: Throwing     (+1 to throw)
 - Grappling Hook                     (+5% to climb)
Weapons:
1. Dwarven Short Sword                Damage: 2D6+3             Qty: 1
2. Daggers                            Damage: 1D6   Range: 40'  Qty: 2
3. Throwing Spikes                    Damage: 1D4   Range: 30'  Qty: 5
4. Caltrops                           Damage: 1D4               Qty: 10
5. Grappling Hook                     Damage: 1D6   Range: 50'  Qty: 1
Armor:
1. Black Studded Leather
   AR:   13 / 13
   SDC:  38 / 38
   Penalties: -5% to swim & prowl
Equipment:
 - Clothes / Weapons
   * Black tunic & tights
   * Soft leather boots
   * Black hooded cloak w/ 3 hidden pockets
     - Grappling hook
     - 
     - 
   * Soft leather gloves
   * Belt w/ slots
     - Dagger                         - Money purse
     - Dagger                         - Lockpicks & small hammer
     - Sheath w/ throwing spikes      - Tinderbox
     - Pouch w/ caltrops
   * Backpack
   * Dwarven Short Sword hidden under backpack, hilt near hip
 - Equipment in Backpack
   * Bedroll
   * Sacks: 1 medium, 3 small
   * Waterskin (1/2 gallon)
   * 50' of rope (attached to grappling hook)
   * Pocket mirror
   * Tinderbox
   * Dark maroon dress for formal occasions. Will still carry easily
     hidden weapons when wearing the dress.
Finances:
   60 gold
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