Name: Angela Dryver Aliases: Shadow Angel
Alignment: Aberrant Species: Human
OCC: Team Epsilon Trooper Sex: Female Weight: 130lbs
IQ: 18 PP: 21 Age: 22 Height: 5'10"
ME: 10 PE: 25 Eyes: Blue Skin: Pale
MA: 9 PB: 14 Hair: Black Build: Athletic
PS: 21 Spd: 26
Hitpoints: 31 Max. Carry: 420
SDC: 117 Max. Lift: 840
ISP: 22 Psionics: Minor, saves at 12
PPE: 5
Experience: / 1900 Level: 1
Bonuses:
- Save vs Horror Factor: +4
- Save vs. Possession: +3
- Save vs. Psionics: +2
- Save vs. Mind Control: +2
- Save vs. Magic & Poison: +5
Character Information:
Angela Dryver was an army brat and moved from base to base as a
child until the age of 14, when she enrolled in a private school in
the States. At the age of 18 she enlisted in the Marines and
progressed quickly through training. Due to her high intelligence
and olympic caliber physical abilities, she was quickly recommended
to Team Epsilon. Soon after her training was completed, Dark Day
occurred and she was forced to go underground. She currently is part
of the Spook Squad.
Special Abilities:
- Special Anti-Supernatural Bonuses: Attack bypasses the creature's
natural AR, inflicting normal damage. Counts as 2 attacks, may
require a Lore: Demon & Monster check. If the creature is wearing
body armor, the roll must be above that AR to work.
Psionics / Spells:
- Sixth Sense
- Sense Evil
Level - OCC Skill ( % )
Nat - Language & Literacy: English (98%)
1 - Language & Literacy: Spanish (69%/49%)
1 - Climbing / Rappelling (61%/51%)
1 - Swimming (64%)
1 - Radio: Basic (64%)
1 - Computer Operation (59%)
1 - Lore: Demons & Monsters (54%)
1 - Detect Ambush (44%)
1 - Military Etiquette (54%)
1 - Strategy / Tactics (49%)
1 - Wilderness Survival (44%)
1 - Pilot: Motorcycle (74%)
1 - Prowl (44%)
1 - WP Assault Rifle (34%)
1 - WP Automatic Pistol (34%)
1 - WP Knife (34%)
1 - Hand to Hand: Assassin
Level - OCC Related Skills ( % )
1 - First Aid (59%)
1 - Demolitions (76%)
1 - Intelligence (46%)
1 - Tracking (39%)
1 - Lore: Vampires (39%)
1 - Pilot: Automobile (69%)
1 - Gymnastics
- Sense of Balance (59%)
- Work Parallel Bars & Rings (69%)
- Climb Rope (79%)
- Back Flip (79%)
Level - Secondary Skills ( % )
1 - Sniper
1 - Boxing
1 - Wrestling
1 - WP Paired Knives
1 - WP Heavy (34%)
1 - WP Sub-Machinegun (34%)
Hand to Hand Combat:
H2H Form: Assassin Strike: +6 Dam: +6
Attacks: 5 Parry: +6 Roll: +6
Initiative: +1 Dodge: +6 Pull: +2
Attacks:
- Body Block / Tackle: 1D4
- Crush / Squeeze: 1D4
Misc:
- Automatic K/O on Natural 20 for 1D6 melees
- Pin / Incapacitate on natural 18-20
Weapon Proficiencies:
- Heavy (+3/1/0)
- Assault Rifle (+5/1/0)
- Sub-Machinegun (+5/1/0)
- Automatic Pistol (+5/1/0)
- Paired Knives (+0/0/1)
Note: +2 on aimed shots (already included when applicable)
Weapons:
1. Rebuilt Uzi SMG Damage: 3D6 Cartridge: 10mm Caseless
Range: 656' Payload: 60
This is a conventional Uzi SMG which was extensively retooled in
order to fire 10mm ammo. It is equipped with a silencer and flash
suppressor.
2. 7.65PPK Walther Damage: 2D6 Cartridge: 7.65mm
Range: 131' Payload: 7
3. Sawed-Off Ithaca Damage: 5D6 Cartridge: 12 gauge slug
Range: 60' Payload: 5
3. M67 Frag Grenade (4) Damage: 2D4x10 Range: 131' Radius: 20'
4. Polycarbonate Combat Knives (2) Damage: 1D6+2
Misc. Weapon Items:
Gun cleaning kit, whetstone, polishing cloth
Armor: Full Body Armor
AR: 15
SDC: 250 / 250
Comprised of a vest, shin and thigh guards, and a helmet
Equipment:
- Clothes / Weapons / Ammo
* Black Leather Trenchcoat
* Black Army Boots
* Black Fatigues
* Black T-Shirt
* Sunglasses (thermal optics)
* 10 slugs in pocket, 2 PPK clips
* Knives strapped to forearms
* Walther in right boot
* Light Pack
- Equipment in Backpack
* 2 Grenades
* 5 10mm clips, 3 7.65PPK clips, 25 slugs
* 50' of rope
* MREs (3 days)
* Canteen (1 qt)
* Compass, matches, flashlight
- Saddlebags
* Full Body Armor
* Uzi
* 2 Grenades
* Shotgun holstered (but covered) on outside
* Sleeping Bag & Tent
Finances:
$9000 in personal savings
Vehicle:
Harley with saddlebags
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