Angela Covenant, Siren Saloon Girl by Gabriel
Name: Angela Covenant                       Aliases: None, yet
Alignment: Unprincipled                     Hitpoints:      19 /    19
Race: Elf                                   SDC:            32 /    32
PCC:  Siren Barmaid                         ISP:            73 /    73
IQ:  14  PP:  18                            PPE:            17 /    17
ME:  23  PE:  14                            
MA:  16  PB:  26                            Experience:      0 /  1875
PS:   9  Spd: 23                            Level:             1
Max. Carry:   90  lbs
Max. Lift:    180 lbs
Psionics:     Master, saves at 10
Bonuses:
 - Save vs. Dream Manipulation: +3          - Save vs. Possession: +1
 - Save vs. Dream Combat:       +3          - Save vs. Insanity:   +5
 - Charm & Impress              90%         - Save vs. Psionics:   +4
 - Trust & Intimidate:          40%
Character Information:
  Angela Covenant was born on another world which she doesn't remember.
 Her parents were rifted to Earth by a freak storm and deposited
 outside of the city of Charity. They managed to eke out a meager
 living by working in various bars and casinos, but it could hardly be
 called a life. Their only joy was Angela, who had "the voice of an
 angel", according to some of their acquaintances. But even with a
 voice like that, Angela ended up waiting tables at the age of 10. She
 was constantly harassed by patrons who made crude remarks. Because of
 her incredible elven beauty, she was often the target of attacks.
 Luckily one of her friends was a cyberslinger named Jackyl who was
 constantly watching out for her. But one time he wasn't there. As
 Angela headed home late one evening, she was grabbed from behind and
 dragged into an alleyway. As the filthy thug began tearing her clothes
 off, she felt a pressure building in both her head and her chest. She
 let out a single piercing note and the thug fell over, clutching his
 head. She kept singing and soon he was bleeding from his ears and
 mouth. Angela was so terrified that she just kept singing. He died
 shortly and she fell into an exhausted heap near his body. She was
 found there the next day, and very few people bothered her again. Now,
 at the age of 18, she is still a saloon girl. Her parents died a few
 years back in an arsonist's attack.
  Angela has the heart of an adventurer, but the job of a Saloon Girl.
 She wants adventure in her life. She wants to save the world. She
 wants to be famous. She constantly answers ads for adventurers but is
 almost always turned down, given the answer that "a purty young thang
 like yew ain't meant to get her hands durty". That's about the time
 that she kicks them in the groin and storms out. She's got a fiery
 temper at times. Not that she doesn't like her current job, it's just
 that it gets so boring at times. She associates with all sorts of
 people in order to get along and although she dislikes working with
 murderers and big-time criminals, she's not above a little larceny
 herself. She also does not enjoy killing people, but has had to in the
 past when they presumed too much. She is not a call girl, as they
 found out.
  Angela dresses in standard barmaid fare: long skirt, stockings,
 corset, and long gloves (very similar to the barmaid on p.123 of NW),
 all in dark colors to offset her pale skin. She wears sturdy boots
 because she's on her feet so much and a little bit of jewelry
 (including a choker, silver arm band, earrings and a bracelet) to
 accentuate her natural beauty. There are small, almost unnoticeable
 slits on each side of her skirt. These are so she can reach her hidden
 guns if she needs to. When she's not working she wears a pair of
 leather pants, a loose shirt, and her riding boots and hat.
Natural Abilities:
 - The Voice of the Siren:
   Song of Destruction
    Damage:  3D6 per action                 Duration:       69 minutes
    Range:   273'                           Area of Effect: 360 degrees
   Song of Healing
    Healing: 1D6 per hour                   Duration: ME+PE/2 hours
    Range:   10' max, w/o contact only 1D4  Area of Effect: 1 target
   Song of Mesmerism
    Save:    14 or higher                   Duration: 69 minutes
    Range:   300' radius                    Area of Effect: 360 degrees
   Song of Protection
    SDC Reservoir: 230                      Duration: 69 minutes
    Range:   123'                           Area of Effect: 10'x10'
   Song of Sleep
    Save:    vs. Psionics                   Duration: 23 minutes
    Range:   75'                            Area of Effect: 360 degrees
 - Tolerance to Alcohol: Can drink twice as much before feeling the
   effects. See page 122 of New West
Psionics:
 - Deaden Pain: 4 ISP, 3' range, 1 hour per level, no save
 - Induce Sleep: 4 ISP, 6' range, 1 hour per level, standard save
 - Empathy: 4 ISP, 100' area, 2 minutes per level, standard save
 - Telepathy: 4 ISP, 60' range, 2 minutes per level, standard save if
   telepathy is suspected
Level - OCC Skill                       ( % )
 Nat  - Language:                       (98%)
  1   - Language:                       (70%)
  1   - Language:                       (70%)
  1   - Cooking                         (50%)
  1   - Singing: Professional Quality   (77%)
  1   - Dancing: Professional Quality   (52%)
  1   - Seduction                       (47%)
      - +5% to pick pockets, palming, or planting items on victim
      - +5% to skills of card shark, sing, and dance against victim
  1   - Horsemanship: General           (See below)
  1   - Lore: Demons & Monsters         (40%)
  1   - Lore: Indian                    (40%)
  1   - Streetwise                      (34%)
  1   - WP Energy Pistol                (30%)
  1   - WP Energy Rifle                 (30%)
  1   - Hand to Hand: Basic
Level - OCC Related Skills              ( % )
  1   - Card Shark                      (42%)
  1   - Palming                         (34%)
  1   - Concealment                     (34%)
  1   - Prowl                           (39%)
  1   - Pick Pockets                    (44%)
  1   - Lore: Vampires                  (40%)
  1   - History of the West             (35%)
  1   - Law of the West                 (30%)
Level - Secondary Skills                ( % )
  1   - Swimming                        (54%)
  1   - Running
  1   - WP Knife
Hand to Hand Combat:
Form:    Basic         Strike: +2    Dam:  +
Attacks: 4             Parry:  +2    Roll: +4
Init:    +2            Dodge:  +2    Pull: +2
Horsemanship: General Bonuses & Skills
 Parry: +1     Damage: +1D4 SDC
 Dodge: +1     Charge: +1D6 SDC with polearm
 - Ride & Care of Horses                (50%)
 - Recognize Quality & Breed            (50%)
 - Breed Horses                         (30%)
 - Jumping                              (30%)
 - Racing                               (30%)
 - Charge Attack                        (30%)
Weapon Proficiencies:
 - Energy Pistol       (+3/1/0)
 - Energy Rifle        (+3/1/0)
 - Knife               (+0/1/1)
Weapons:
1. Wilk's-Remi 104 Derringer  Damage: 2D4MD  Payload: 4  Range: 300' 
   Note: Beautiful gun, ivory handle and MD steel barrel
2. Wilk's Laser Knife         Damage: 3D6MD  Payload: 30+1D4x10 minutes
   Note: Cannot be used to parry attacks
3. Model 1860 Colt .44        Damage: 5D6SD  Payload: 6  Range: 130'
4. Straight Razor             Damage: 2D4SD
Armor: None
Equipment:
 - Clothes / Weapons / Ammo
   * Set of working clothes
   * Silver cross on a choker
   * Purse:
     - Cosmetics
     - Hand mirror
     - Sunglasses
     - Zippo lighter
     - Pen flashlight
     - Money
     - 2 E-clips
   * Colt .44 on right hip under skirt
   * Wilk's-Remi Derringer on left hip under skirt
   * Laser Knife and straight razor tucked into the back of her corset
 - Equipment in Apartment
   * Set of street clothes
   * Backpack:
     - Handcuffs
     - Sleeping Bag
     - Language Translator
     - Pocket Audio Disk Recorder w/ 12 discs
     - 2 E-clips
   * Riding Boots
   * Booze: 3 bottles of whiskey, 1 bottle of excellent bourbon, 1
            bottle of excellent wine
Finances:
   15000 credits, she has been saving a long time
Vehicle:
   Riding horse named Jericho
   Speed:   Spd of 50 or 35 mph
   PPE:     17, sensitive to the supernatural, ley lines and magic
   Age:     2 years old
   HP:      21 / 21
   SDC:     32 / 32
   Attacks: 3, 2D6 SD from front legs, 4D6 from rear legs
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