Anastasia Lector, Natural by Gabriel
Name: Anastasia Lector                  Aliases: Anesthesia
Alignment: Aberrant                     Species: Human
PCC: Natural                            Sex:  Female    Weight: 117 lbs
IQ:  15  PP:  26                        Age:  22        Height: 5'9"
ME:  12  PE:  19                        Eyes: Blue      Skin:   Pale
MA:  14  PB:  20                        Hair: Orange    Build:  Lithe
PS:  30  Spd: 42
Hitpoints:    37 /  37                  Max. Lift:  3000lbs
SDC:         132 / 132                  Max. Carry: 1500lbs
ISP:          19 /  19                  Psionics:   Natural
PPE:           2 /   2
Experience:     /                       Level:      5
Bonuses:
Charm & Impress:                        50%
Save vs. Coma & Death:                  +8%
Save vs. Magic / Poison:                +2
Character Information - Titania is about 21 years old. She has bright 
orange hair cut to jaw level, and a slim build that masks deadly 
abilities. Her blue eyes take in everything around her, and she doesn’t 
speak a great deal. Titania was recruited by the CIA at an early age 
and trained as a special operative with an emphasis on unarmed combat. 
At the age of 18 she was released back into society in preparation for 
a mission and the moment they turned their backs she was gone. She is 
currently being watched, and occasionally hunted, by the CIA. Since 
then she has become somewhat of a private operative, and has become 
extremely successful. She was recently ambushed and lost everything but 
the clothes on her back. No one has seen Titania since. Her wardrobe 
consists of leather pants, Doc Marten boots, a black Switchblade 
Symphony t-shirt, and a leather jacket.
Genius Abilities:
 - Combat Expert
 - Exceptional Physical Prowess
 - Exceptional Physical Strength
Psionics / Spells:
 - Mind Block
 - Total Recall
Level - OCC Skill                             ( % ) 
 Nat  - Lang & Lit: English                   (98%) 
  5   - Mathematics: Basic                    (90%) 
  5   - Computer Operations                   (75%) 
  5   - Gymnastics 
      - Sense of Balance                      (85%) 
      - Work Parallel Bars & Rings            (87%) 
      - Climb Rope                            (93%) 
      - Backflip                              (98%) 
  5   - Pilot: Motorcycle                     (75%) 
  5   - Paramedic                             (70%) 
  5   - Swimming                              (80%) 
  5   - Martial Art: Tae Kwon Do
Level - OCC Related Skills                    ( % ) 
  5   - Radio: Basic                          (65%) 
  5   - Detect Ambush                         (60%) 
  5   - Detect Concealment                    (45%) 
  5   - Intelligence                          (48%) 
  5   - Boxing 
  5   - Prowl                                 (94%) 
  5   - Streetwise                            (36%) 
  5   - WP Automatic Pistol 
  5   - WP Sharpshooting: Automatic Pistol
  3   - Play Instrument: Flute                (55%)
  1   - WP Automatic Rifle
Level - Secondary Skills                      ( % ) 
  5   - Escape Artist                         (50%) 
  5   - Acrobatics 
      - Sense of Balance                      (80%) 
      - Walk Tightrope or High Wire           (72%) 
      - Climb Rope                            (88%) 
      - Back Flip                             (80%) 
  5   - Climbing                              (82%) 
      - Rappelling                            (72%)
  3   - Athletics
  3   - Demolitions                           (66%)
  3   - Demolitions Disposal                  (66%)
Martial Art Form: Tae Kwon Do 
Attacks:  9  Strike: +11 Parry: +15 
Init:    +3  Damage: +17 Dodge: +14 
             Pull:   +3  Roll:  +16
Defenses: Multiple dodge, Power Block, Automatic Roll, Breakfall,
          Maintain Balance (+4)
Hand Attacks: Strike (4D6), Knife Hand (6D6), Backhand (4D6), Palm
          Strike (6D6), Duo-Fist Strike (1D4x10)
Foot Attacks: Kick (1D4x10), Snap Kick (6D6), Roundhouse Kick
          (1D6x10+10), Backward Sweep, Reverse Turning Kick, Drop Kick,
          Jump Kick (1D8x10), Flying Jump Kick (1D6x20), Flying Reverse
          Turning Kick (1D6x20+25)
Special Attacks: Leap Attack, Combination Grab/Kick (kick/snap, crit.),
          Butjapgo Chagi (6D6 to grabbed, 1D4x10 to person kicked) 
Modifiers: Knockout / Stun on 20 for 1D6 melees, Critical on 18-20,
          Critical from Rear, Death Blow on 20 
TK Attacks: 
  TK Punch (6): Punch - 4D6, Kick - 5D6. Save at 14 or take 1D6. 
  TK Leap (8): Leap +3’ high/level or +5’ across/level. Jump Kick -
               6D6+6, take 2D6 
Martial Art Powers: 
 Zanshin: 6’ radius. +6 to initiative, +2 to parry, +4 to dodge, cannot
 be surprised from behind. Only applies when someone enters their
 zanshin circle. 
 Kick Practice: +2 to strike and +1 to damage with kicks.
Weapon Proficiencies:
 - Sharpshooting: Automatic Pistol 
    Aimed: +6 
    Burst: +4 
    Called Shot: +7, two actions 
    +3 to initiative 
    +1 attack 
    Trick Shot: Roll/somersault & fire as normal
 - Automatic Rifle
    Aimed: +3
    Burst: +1
    Wild:  +0
Weapons: None
Misc. Weapon Items: None
Armor: None
Equipment:
 One set of clothes
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