Name: Aerick Pyke Aliases: Erik Pickett
Alignment: Unprincipled Species: Human Mutant
OCC: Super Spy Sex: Male Weight: 185lbs
IQ: 13 ME: 18 MA: 18 PS: 10 Age: 22 Height: 6'1"
PP: 27 PE: 13 PB: 23 SPD: 26 Eyes: Blue Skin: Pale
HP: 14 (14) SDC: 61 Hair: Black Build: Athletic
Exp: 4402 Exp Level: 3 Quotes: "Tag! <BLAM> You're it!"
Max. Lift: 200 Jump: 5 ft. long
Max. Carry: 100 Jump: 4 ft. high
Bonuses:
Trust / Intimidate: 50% vs Psionics: +2
Charm / Impress: 65% vs. Insanity: +2
Description: A pale skinned man with raven black hair and brilliant
blue eyes and an athletic build (his disguise, PB of 23). Naturally he
is a average looking young man with no distinguishing features. He
usually wears a black trenchcoat and a sturdy black shirt and black
trousers. He always wears a black leather glove on his right hand that
is missing the index finger (trigger finger) and mirrored sunglasses.
The only splash of color on him is a dark blue piece of cloth tied
around his left knee. This is a piece of cloth from his father's
favorite shirt. Aerick carries it to remind him of his father, just
like the flute reminds him of his mother.
Background: Aerick was born to a family from the Burbs. His parents
were originally from an alternate universe where monsters roamed and
strange phenomena were just beginning to appear (BtS). While growing
up in the Burbs he discovered that he was unnaturally quick and
coordinated and was able to change his physical shape. As soon as he
discovered this he gradually began to change his form to the
appearance he has now, that of a very handsome young man. When he was
about 19 Aerick's parents were slaughtered by a band of thugs. Aerick
was out partying at the time and returned home to find his family
dead. He contacted some friends of his and learned who committed the
murders. After some thought he decided that the only was to avenge his
family was to be able to get very close to the murderers, and to do
that he would need to become a spy. He underwent training for the next
year and a half and then ran out on his employers and killed the
thugs. Since then he has been running so that his employer won't catch
him (that would not be good). During his flight he fell through a rift
and appeared on some strange planet. It later turned out to be
Malthus' World. He was severely surprised, but he was able to continue
with his life in this new, high-tech world. After arriving on
Malthus's World, he was able to get a ship and make it to Phase World,
and finally into Center.
He has turned out to be a crack shot with an energy pistol and has an
unnatural fondness for knives. A surprisingly gently aspect of Aerick
is that he enjoys to play the flute, a lingering effect that his
mother had on him. He still carries her flute, a high quality silver
one.
Disposition: Aerick trusts very few people and is somewhat of a rogue.
However he is very loyal to the few people that he calls friend and
will never betray them.
Super Powers: Shape-Changer, Extraordinary Physical Prowess
OCC Skills:
Radio: Basic (70%) Lang: American (85%) Forgery (40%)
Radio: Scramblers (60%) Lang: Spanish (85%) Prowl (65%)
Cryptography (50%) Intelligence (59%) Computer Op. (60%)
Basic Math (80%) Pick Locks (65%) WP Energy Pistol
Lit: American (55%) Disguise (60%) WP Knife
H2H: Expert
OCC Related Skills:
WP Sharpshooting: Energy Pistol Imitate Voices (55%)
Concealment (48%) Computer Programming (35%)
Computer Hacking (26%)
Secondary Skills:
Acrobatics Play Musical Instrument: Flute (65%)
- Sense of Balance (85%) WP Energy Rifle
- Walk Tightrope (79%) Climbing (80%)
- Climb Rope (96%) Rappelling (70%)
- Back Flip (85%)
H2H Form: Expert Strike: +8 Dam: Punch: 1D6SDC
Attacks: 3 Parry: +9 Roll: +4 Kick: 1D8SDC
Initiative: Dodge: +9 Pull: +2 Tackle: 1D4SDC
Weapon Proficiencies:
Type: WP Knife Strike: +1 Parry: +1 Thrown: +1
Type: WP Energy Rifle Aimed: +3 Burst: +1 Wild:
Type: WP Sharpshooting: Energy Pistol
- Sharpshooter's Aimed Shot / Aimed Burst: +5
- Sharpshooter's Called Shot: +7, two attacks
- Quick Draw: +3 to initiative when using Energy Pistols
- Bonus Attack: +1 melee attack when using energy pistols the
entire round.
- Trick Shot: Roll / Somersault and come up shooting, straight
roll of the dice, no penalties or bonuses.
Weapons:
1. KEP Energy Pistol Damage: 5D6 MD
Weight: 4lbs Length: 8" Range: 200' Payload: 20 Rate: Standard
Misc: Laser Scope, +3 to Strike Aimed. 1, left shoulder holster
2. Vibroknife Damage: 1D6 MD
Weight: 4oz. Length: 12' Range: Thrown Payload: Rate:
Misc: 1, right boot
3. Polycarbonate Knife Damage: 1D6+2 SDC
Weight: 4oz. Length: 9" Range: Thrown Payload: Rate:
Misc: 1, left wrist
4. Throwing Knives Damage: 1D6 SDC
Weight: 2oz. Length: 6" Range: Thrown Payload: Rate:
Misc: 2, small of back
5. Wilk's Laser Wand Damage: 1 MD, 1D4, 1D6, 2D6, 3D6 SDC
Weight: 2oz. Length: 6" Range: 10' Payload: 50 Rate: Standard
Misc: 1, left boot
6. HI-80 Combat Laser Rifle Damage: 4D6+6 MD, 2D4x10+10 MD (3x pulse)
Weight: 7lbs Length: 2'9" Range: 2000' Payload: 30 Rate: Standard
Misc: Laser Scope, (+3 to aimed shot)
Misc. Weapon Items:
8 Long E-Clips (2 in coat, 6 in pack), 2 Mini-E-Clips
Armor: NE-C20 Compuflage Naruni Armor Notes: -5% Prowl, -20% Detect Amb.
AR: Not Applicable Weight: 18lbs
MDC: 45
Misc:
+5% Prowl, 40% Chance of Not Being Seen, 21% with Optics
Built-in Out of Phase Field, 10 Batteries
Equipment: Black jumpsuit (1), Black Silk Shirt (1), Sturdy Black Shirt
(1), Black Trousers (Waterproof, 2 pair), Army Boots (waterproof, 1
pair), Black Trenchcoat (1), Portable CD Player / Recorder &
Headphones (1), Video Disc Player (1), Portable Language Translator
(1), Hand Held Comp and Micro Printer (1), 35mm Camera (1) and film
(12 discs), Disc Camera (1) and film (12 discs), Micro-Film Camera
(1), pen flashlight (1), Backpack (1), Knapsack (1), Utility Belt (1),
Ammo-belt (1), Canteen (1), Sunglasses (1 pair), Air Filter & Gas Mask
(1), Lock Picking Tools (1 set, high quality), Flute (1, silver, high
quality), Rations (1 week)
Savings: 25,000 credits 2,000 credits of Black Market Items
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