Aerick Pyke, Super-Spy by Gabriel
Name: Aerick Pyke                     Aliases: Erik Pickett
Alignment: Unprincipled               Species: Human Mutant
OCC: Super Spy                        Sex:  Male      Weight: 185lbs
IQ: 13  ME: 18  MA: 18  PS: 10        Age:  22        Height: 6'1"
PP: 27  PE: 13  PB: 23  SPD: 26       Eyes: Blue      Skin:   Pale
HP: 14 (14)     SDC: 61               Hair: Black     Build:  Athletic
Exp: 4402       Exp Level: 3          Quotes: "Tag! <BLAM> You're it!"
Max. Lift:  200                       Jump: 5 ft. long
Max. Carry: 100                       Jump: 4 ft. high
Bonuses:
Trust / Intimidate: 50%               vs Psionics:        +2
Charm / Impress:    65%               vs. Insanity:       +2
Description: A pale skinned man with raven black hair and brilliant
 blue eyes and an athletic build (his disguise, PB of 23). Naturally he
 is a average looking young man with no distinguishing features. He
 usually wears a black trenchcoat and a sturdy black shirt and black
 trousers. He always wears a black leather glove on his right hand that
 is missing the index finger (trigger finger) and mirrored sunglasses.
 The only splash of color on him is a dark blue piece of cloth tied
 around his left knee. This is a piece of cloth from his father's
 favorite shirt. Aerick carries it to remind him of his father, just
 like the flute reminds him of his mother.
Background: Aerick was born to a family from the Burbs. His parents
 were originally from an alternate universe where monsters roamed and
 strange phenomena were just beginning to appear (BtS). While growing
 up in the Burbs he discovered that he was unnaturally quick and
 coordinated and was able to change his physical shape. As soon as he
 discovered this he gradually began to change his form to the
 appearance he has now, that of a very handsome young man. When he was
 about 19 Aerick's parents were slaughtered by a band of thugs. Aerick
 was out partying at the time and returned home to find his family
 dead. He contacted some friends of his and learned who committed the
 murders. After some thought he decided that the only was to avenge his
 family was to be able to get very close to the murderers, and to do
 that he would need to become a spy. He underwent training for the next
 year and a half and then ran out on his employers and killed the
 thugs. Since then he has been running so that his employer won't catch
 him (that would not be good). During his flight he fell through a rift
 and appeared on some strange planet. It later turned out to be
 Malthus' World. He was severely surprised, but he was able to continue
 with his life in this new, high-tech world. After arriving on
 Malthus's World, he was able to get a ship and make it to Phase World,
 and finally into Center.
 He has turned out to be a crack shot with an energy pistol and has an
 unnatural fondness for knives. A surprisingly gently aspect of Aerick
 is that he enjoys to play the flute, a lingering effect that his
 mother had on him. He still carries her flute, a high quality silver
 one.
Disposition: Aerick trusts very few people and is somewhat of a rogue.
 However he is very loyal to the few people that he calls friend and
 will never betray them.
Super Powers: Shape-Changer, Extraordinary Physical Prowess
OCC Skills:
Radio: Basic (70%)          Lang: American (85%)    Forgery (40%)
Radio: Scramblers (60%)     Lang: Spanish (85%)     Prowl (65%)
Cryptography (50%)          Intelligence (59%)      Computer Op. (60%)
Basic Math (80%)            Pick Locks (65%)        WP Energy Pistol
Lit: American (55%)         Disguise (60%)          WP Knife
                                                    H2H: Expert
OCC Related Skills:
WP Sharpshooting: Energy Pistol Imitate Voices (55%)
Concealment (48%)               Computer Programming (35%)
Computer Hacking (26%)
Secondary Skills:
Acrobatics                      Play Musical Instrument: Flute (65%)
- Sense of Balance (85%)        WP Energy Rifle      
- Walk Tightrope (79%)          Climbing (80%)
- Climb Rope (96%)              Rappelling (70%)
- Back Flip (85%)
H2H Form: Expert   Strike: +8    Dam:         Punch: 1D6SDC
Attacks: 3         Parry:  +9    Roll: +4     Kick: 1D8SDC
Initiative:        Dodge:  +9    Pull: +2     Tackle: 1D4SDC
Weapon Proficiencies:
 Type: WP Knife            Strike: +1    Parry: +1    Thrown: +1
 Type: WP Energy Rifle     Aimed:  +3    Burst: +1    Wild:
 Type: WP Sharpshooting: Energy Pistol
       -  Sharpshooter's Aimed Shot / Aimed Burst: +5
       -  Sharpshooter's Called Shot: +7, two attacks
       -  Quick Draw: +3 to initiative when using Energy Pistols
       -  Bonus Attack: +1 melee attack when using energy pistols the
                        entire round.
       -  Trick Shot: Roll / Somersault and come up shooting, straight
                      roll of the dice, no penalties or bonuses.
Weapons:
1. KEP Energy Pistol        Damage: 5D6 MD
 Weight: 4lbs  Length: 8"   Range: 200'   Payload: 20  Rate: Standard
 Misc: Laser Scope, +3 to Strike Aimed. 1, left shoulder holster
2. Vibroknife               Damage: 1D6 MD
 Weight: 4oz.  Length: 12'  Range: Thrown Payload:     Rate:         
 Misc: 1, right boot
3. Polycarbonate Knife      Damage: 1D6+2 SDC
 Weight: 4oz.  Length: 9"   Range: Thrown Payload:     Rate:
 Misc: 1, left wrist
4. Throwing Knives          Damage: 1D6 SDC
 Weight: 2oz.  Length: 6"   Range: Thrown Payload:     Rate:
 Misc: 2, small of back
5. Wilk's Laser Wand        Damage: 1 MD, 1D4, 1D6, 2D6, 3D6 SDC
 Weight: 2oz.  Length: 6"   Range: 10'    Payload: 50  Rate: Standard
 Misc: 1, left boot
6. HI-80 Combat Laser Rifle Damage: 4D6+6 MD, 2D4x10+10 MD (3x pulse)
 Weight: 7lbs  Length: 2'9" Range: 2000'  Payload: 30  Rate: Standard
 Misc: Laser Scope, (+3 to aimed shot)
Misc. Weapon Items:
8 Long E-Clips (2 in coat, 6 in pack), 2 Mini-E-Clips
Armor: NE-C20 Compuflage Naruni Armor Notes: -5% Prowl, -20% Detect Amb.
AR: Not Applicable  Weight: 18lbs     
MDC: 45                               
Misc:
 +5% Prowl, 40% Chance of Not Being Seen, 21% with Optics
 Built-in Out of Phase Field, 10 Batteries
Equipment: Black jumpsuit (1), Black Silk Shirt (1), Sturdy Black Shirt
 (1), Black Trousers (Waterproof, 2 pair), Army Boots (waterproof, 1
 pair), Black Trenchcoat (1), Portable CD Player / Recorder &
 Headphones (1), Video Disc Player (1), Portable Language Translator
 (1), Hand Held Comp and Micro Printer (1), 35mm Camera (1) and film
 (12 discs), Disc Camera (1) and film (12 discs), Micro-Film Camera
 (1), pen flashlight (1), Backpack (1), Knapsack (1), Utility Belt (1),
 Ammo-belt (1), Canteen (1), Sunglasses (1 pair), Air Filter & Gas Mask
 (1), Lock Picking Tools (1 set, high quality), Flute (1, silver, high
 quality), Rations (1 week)
Savings:        25,000 credits      2,000 credits of Black Market Items
This webpage is copyright 1998 by William R. Muench view other trademarks