Name: Mark Johnson Aliases: Acid Overload
Alignment: Anarchist Hitpoints: / 17
PCC: Genius SDC: / 13
IQ: 23 PP: 19 ISP: / 29
ME: 15 PE: 12 PPE: / 2
MA: 11 PB: 12 Experience: / 2120
PS: 13 Spd: 31 Level: 1
Max. Carry: 130lbs
Max. Lift: 260lbs
Psionics: Natural
Bonuses:
- Perception Rolls: +2
- Save vs. Dream Manipulation / Combat: +2
- Save vs. Illusioncs: +2
Character Information:
Mark Johnson was an only child born to a single father. His mother
died in child birth and his father was too busy working to properly
raise him. He was stuck in boarding school and after being expelled,
military school. When he was 15 he ran away from his military school
in central New York and made his way to New York City. There he was
found by the police and after a lengthy court battle, divorced his
father and was placed in a foster home. His new guardians were devoted
parents who gave him everything he wanted. This sickened him after a
while and he closed himself off from them, retreating to the sanctity
of his room. He turned his energy towards learning about computers and
became a hacker, prowling the electron streams of the world under the
name Acid Overload. His high intelligence has helped him a great deal,
and he hasn't been caught yet.
Overload is 18 years old now and a rather handsome young man. He has
short brown blond hair, brown eyes, and even though he sits in front
of a computer a great deal, has stayed in relatively good shape by
rollerblading regularly. He usually wears jeans, boots, a t-shirt and
since Dark Day, his armored jacket and .38. The jacket also helps in
case of a spill while rollerblading. When out, he carries his laptop
in a backpack along with some ammo, cash, and a few other odds and
ends. With the NSB around, he never knows when he might have to go on
the run.
Natural Abilities:
- Mental Genius
- Electrical Genius
- Computer Genius
Psionics:
- Mind Block
- Total Recall
Level - OCC Skill ( % )
Nat - Language & Literacy: English (98%)
1 - Mathematics: Basic (82%)
1 - Computer Operations (98%)
1 - Computer Programming (92%)
1 - Computer Hacking (82%)
1 - Unfamiliar Computer Systems (68%)
1 - Basic Electronics (77%)
1 - Electrical Hotwiring (78%)
1 - Computer Repair (62%)
1 - Electrical Engineer (67%)
1 - Mathematics: Advanced (72%)
1 - WP Pistol (42%)
1 - Hand to Hand: Basic
Level - OCC Related Skills ( % )
1 - Cryptography (37%)
1 - Optic Systems (42%)
1 - Radio: Basic (57%)
1 - Radio: Scramblers (42%)
1 - Surveillance Systems (42%)
1 - T.V. / Video (42%)
1 - Forgery (32%)
1 - Concealment (32%)
1 - Palming (32%)
1 - Prowl (37%)
1 - Streetwise (32%)
1 - Art (52%)
Level - Secondary Skills ( % )
1 - Rollerblade (72%)
1 - Running
1 - Climbing / Rappelling (52%/42%)
Hand to Hand Combat:
H2H Form: Basic Strike: +2 Dam: +
Attacks: 4 Parry: +2 Roll: +2
Initiative: + Dodge: +2 Pull: +2
Weapon Proficiencies:
- Pistol (+3/1/0)
Weapons:
1. .38 Special Damage: 3D6 Range: 165' Payload: 6
Armor:
1. Armored Jacket (concealed armor in a leather jacket)
AR: 10
SDC: 50
Equipment:
- Clothes / Weapons / Ammo
* Jeans
* Boots
* T-Shirt
* Armored Jacket
* .38 Special
* Rollerblades
* Backpack
- Equipment in Backpack
* Laptop computer (high-end model, modem, fax, printer, etc. Various
programs which add +15% to hacking rolls, and files which add +10%
to other skills such as electrical skills, cryptography,
surveillance systems, and T.V./Video).
* Box of .38 ammo (30 rounds)
* Knife
* Pens, pencil, paper
* Small toolkit to fix electronics
* Small Video Camera and 6 6-hour tapes
Finances: $750
Vehicle: Rollerblades
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