Name: Titania Lector Aliases: Titania Alignment: Anarchist Species: Elf OCC: Headhunter Sex: Female Weight: 120lbs IQ: 11 PP: 18 Age: ? Height: 5'8" ME: 14 PE: 13 Eyes: Blue Skin: Pale MA: 10 PB: 20 Hair: Black Build: Slim PS: 15 Spd: 9 Hitpoints: 19 Max. Lift: 300 SDC: 62 Max. Carry: 150 ISP: 25 Psionics: Minor, saves at 12 PPE: 15 Experience: 0 / 2100 Level: 1 Description: Titania is a very pretty elven woman that appears to be about 24 in human years. After waking up (see background) she became a headhunter and now pilots a modified suit of T-21 Terrain Hopper, painted black. She has used a few electroadhesive pads to secure her weapons to the armor so they don't come off when flying. Her rifle is attached to the right side of her pack, the vibrosword on the left, and her vibroknife on her right calf. The grenades are held on her thighs, 3 on each leg. When in the suit she wears a skin-tight body suit so that she can fit in the tight fitting armor. Her normal clothes are stowed in the backpack. When out of the armor, she wears a pair of black fatigue pants, black boots, a black halter, and a leather jacket. She is often seen with a pair of mirrored shades hiding her baby blues. If she is out of her armor it usually means that she isn't allowed to wear it and instead relies on her cyber-armor and her pistols: a .45 in a shoulder rig and an ion blaster on her right thigh. The only thing that mars her beautiful features is a bionic left arm plated in bright chrome. Background: Titania woke up laying in a gutter over two years ago with her left arm, and memory, missing. The stump was cauterized, but she was in trouble. After throwing her morals out the window in order to survive, she made enough money to purchase a bionic arm and get out of that life. She still has no idea who she is, but she has built up a "life" comprised of hunting down fugitives, acting as a bodyguard, and a variety of other assignments for the highest bidder. She has made a bit of cash, enabling her to put together a little arsenal, but has since fallen on hard times and is nearly out of money. She needs work badly. Natural Abilities: - Nightvision: 90ft - Charm & Impress: 50% Psionics: - Empathy (4) - Telepathy (4) Level - OCC Skill ( % ) Nat - Lang & Lit: Dragonese (98%) 1 - Language: American (60%) 1 - Literacy: American (50%) 1 - Language: Spanish (60%) 1 - Language: Euro (60%) 1 - Mathematics: Basic (65%) 1 - Radio: Basic (60%) 1 - Radio: Scrambler (45%) 1 - Detect Ambush (40%) 1 - Detect Concealment (40%) 1 - Tracking (35%) 1 - Land Navigation (48%) 1 - Weapon Systems (50%) 1 - Read Sensory Equipment (40%) 1 - Pilot: Jet Pack (54%) 1 - Pilot: Tanks and APCs (46%) 1 - Robot Combat Elite: Terrain Hopper 1 - Pilot: Hovercraft (55%) 1 - Lore: Demon (35%) 1 - WP Energy Rifle 1 - WP Energy Pistol 1 - WP Automatic Pistol 1 - WP Sword 1 - WP Knife 1 - Hand to Hand: Martial Arts OCC Related Skills: 1 - Demolitions (75%) 1 - Intelligence (32%) 1 - Boxing Secondary Skills: 1 - Wilderness Survival (32%) 1 - Sniper 1 - Prowl (25%) 1 - Climbing (40%) - Rappelling (30%) 1 - Swimming (50%) 1 - Paramedic (40%) Hand to Hand Combat: H2H Form: Martial Arts Strike: +2 Dam: + Attacks: 3 Parry: +4 Roll: +4 Initiative: + Dodge: +4 Pull: +3 Misc: Knockout on a natural 20 for 1D6 melees Robot Combat Elite: Terrain Hopper Bonus Attacks: +2 Dodge: +3 Parry: +3 Strike w/ H2H: +2 Dodge Flying: +5 Roll with Impact: +3 Strike w/ LR: +4 Dodge Jumping: +4 Kick: 1D6 MD Punch: 1D6 MD Leap Kick: 2D6MD Body Flip: 1D4 MD, knockdown Body Block: 1D6 MD, 70% chance of knockdown. Counts as 2 attacks Weapon Proficiencies: Type: Energy Rifle Aimed: +3 Burst: +1 Recog: 30% Type: Energy Pistol Aimed: +3 Burst: +1 Recog: 30% Type: Automatic Pistol Aimed: +3 Burst: +1 Recog: 30% Type: Sword Strike: +1 Parry: +1 Type: Knife Strike: + Parry: + Thrown: +1 Misc: +2 to strike on aimed shots (sniper) Weapons: 1. Wilk's Laser Pulse Rifle Damage: 1 shot - 3D6+2, 3-pulse - 1D6x10 Range: 2000' Payload: 40 Feed: LE-Clip Bonuses: +1 on aimed shots 2. NG Heavy Ion Blaster Damage: 2D4 or 3D6MD Range: 500' Payload: 10 Feed: SE-Clip 3. Vibrosword Damage: 2D6 MD 4. Vibroknife Damage: 1D6 MD 5. .45 Automatic Damage: 4D6 SDC Range: 135' Payload: 7 Feed: .45 ACP clip 6. Grenades Range: 40 yards 1 Smoke: No damage, covers a 40' area 3 Plasma: 5D6 damage, 12' radius 2 HE: 3D6 damage, 6' radius Armor: Cyber-Armor AR: 16 MDC: 50 Power Armor: Modified T-21 Terrain Hopper This suit of T-21 Power Armor has been modified by Titania. She removed the standard jet pack and replaced it with another pack which provides better flight abilities. The new pack is very thin, instead of having a thruster in the middle of the back there are two on small wings. This allows an armored backpack to be worn, solving a great deal of Titania's cargo problems. Her rifle and sword are attached to the pack with electro-magnetic pads. Her vibroknife is attached to the calf area, while the .45 and ion blaster are in the backpack. MDC by Location: *Jet Thrusters - 25 each Armored Backpack - 20 Chest Headlight - 2 **Head - 60 ***Main Body - 170 * Destroying the jet thrusters will prevent the armor from flying ** -3 to strike *** Depleting the main body shuts the armor down Speed: Running: 40mph maximum. Fatigue rate is reduced by 20%. Leaping: 15' up or lengthwise without thrusters. 100' with thrusters. Flying: 120mph maximum, cruising speed is about 80mph. Maximum altitude is 300ft. Range: The thrusters overheat after four hours of continuous use at maximum speed. Cruising speed can be maintained for 6 hours. Statistical Data: Height: 6'6" Width: 4' including wing thrusters Length: About 2'6" Weight: 90lbs with jet pack Physical Strength: Equal to a PS of 20 Cargo: About 2.5 cubic feet Power System: Nuclear, 10 year life (on year 2) Weapon Systems: None, see hand held weapons. Sensory Equipment: The helmet is equipped with full optical systems, including laser targeting, telescope, passive nightvision, thermo-imaging, IR, ultraviolet and polarization. Sensory Bonuses: Already included in PA Combat Cybernetics & Bionics: Universal Headjack & Ear Implant - Includes radio receiver & transmitter, range: 3 miles Oxygen Storage Cell - Can hold breath for 30 minutes, 1 hour to recharge Finger Jack (right pinky finger) Cyber-Armor (see Armor) Bionic Hand & Arm (left): PS 15, PP 18 MDC: Hand - 10 Arm - 40 Retractable Finger Blades (5) - Damge: 5D4 SDC Concealed Arm Laser Rod - Damage: 1D6 MD - Range: 800' - Payload: 10, 6 hours to recharge Equipment: - Clothes * Black Bodysuit for when in PA * Street clothes for when out of PA (see description) * Backpack - Equipment Armored Backpack * Cloth backpack for when not in PA * RMK & IRMSS * Tent * 1 quart canteens (2) * Rations (35 days) * Gas Mask & Air Filter * Hatchet * Survival Knife Finances: 100 credits Hardbound copy of "Neuromancer" (worth 1000 credits)