Name: Nicodemus Burns PPE: 140 / 140 Alignment: Anarchist Level: 5 RCC: Nightbane Experience: 18401 / 28301 IQ: 12 PP: 12/18 ME: 9 PE: 15/25 MA: 9 PB: 13/20 PS: 16/26 Spd: 25/35 -- Facade -- -- Morphus -- Hitpoints: 31 / 31 Hitpoints: 88 / 88 SDC: 45 / 45 SDC: 163 / 163 MDC: 251 / 251 Max. Carry: 160 Max. Carry: 1300lbs Max. Lift: 320 Max. Lift: 2600lbs Horror Factor: 12 Bonuses: Bonuses: Save vs. Magic: +2 Save vs. Magic: +5 Save vs. Disease: +1 Save vs. Psionics: +3 Save vs. Horror Factor: +1 Save vs. Disease: +3 Save vs. Becoming: +3 Save vs. Horror Factor: +3 Save vs. Poison: +5 Save vs. Coma/Death: +20% Charm & Impress: 50% Character Information: Nicodemus appears as a blond man, about 5'10" tall and of average build. He dresses in grey Huntsman armor and his only weapon is a plain wooden staff. When he undergoes his Becoming, his body melts into a silver puddle and then he rises out of the puddle, looking like melted black wax which hardens and takes on the details of his Morphus. His morphus is 6'4" tall and 170lbs. He has elvish features: pointed ears and upswept brows, in addition to glowing green eyes and pitch black hair. His legs are encased in black leather pants and he has a black leather vest (both of which are actually part of his body) and he is wearing black metal gauntlets (also part of his body). His sword is strapped across his back. Nicodemus grew up in the seventies and got involved in role-playing in the late seventies and early eighties. From an early age he had a talent for languages and was also interested in martial arts. He began training in Tae Kwon Do at the age of 10. He led a relatively sheltered life, spending most of his time reading and learning. When the Nightlords invaded, he underwent his becoming and turned into an elven figure like those he had dreamed of. Since then he has become a moderately experienced dimensional traveler, visiting the Nightlands, Wormwood, and RIFTS Earth. After helping to destroy a Xiticix nest, he fell through a rift and that was the last anyone had seen of him. Natural Abilities: - The Becoming: 15 seconds, or 1 action (save at 12) - Nightvision: Facade - 200', Morphus - 2000' - Sense Nightbane: 450' - Natural Regeneration: 10 HP/SDC/MDC per minute - Mirrorwalk (see Nightbane, page 87) - Immune to all forms of Mind Control and Transformations Nightbane Talents: - Darksong (5, +3 to raise save by +1) - Dervish Dance (20 per melee) - Doorway (2 per mile) - Shadow Blast (1 per 1D4, maximum of 4D4 per level) - Shadow Shield (2 per 20 SDC, maximum of 40 SDC per level) - Shadow Slide (10) - Sharin' the Flesh (8) - The Shroud (10) Level - OCC Skill ( % ) Nat - Language & Literacy: English (90/70%) 5 - Mathematics: Basic (75%) 5 - Computer Operation (70%) 5 - Sing (70%) 5 - Lore: Religion (60%) 5 - Martial Art Form: Tae Kwon Do Level - OCC Related Skills ( % ) 5 - Literacy: Latin (70%) 5 - Language: Japanese (70%) 5 - Lore: Demons & Monsters (55%) 5 - Lore: Vampires (50%) 5 - Astronomy (45%) 5 - Archeaology (40%) 5 - Pilot: Motorcycle (76%) 4 - Language: Dragonese/Elven (65%) 4 - Radio: Basic (60%) 1 - WP Automatic Pistol 1 - WP Energy Rifle Level - Secondary Skills ( % ) 5 - Swimming (70%) 5 - Climbing (60%) - Rappelling (50%) 5 - Wilderness Survival (50%) 5 - Land Navigation (42%) 5 - WP Sword 5 - WP Staff 2 - Streetwise (28%) 2 - Prowl (35%) Hand to Hand Combat (Facade/Morphus): Tae Kwon Do Martial Art Form: Tae Kwon Do Attacks: 5/6 Strike: +1/5 Parry: +2/6 Init: +0/1 Damage: +3/13 Dodge: +2/6 Pull: +0/3 Roll: +2/5 Defenses: Multiple dodge, Power Block, Automatic Roll, Breakfall, Maintain Balance (+4) Hand Attacks: Strike 1D4/3D6/2D6 MD Knife Hand 1D6/4D6+3/3D6 MD Backhand 1D4/3D6/2D6 MD Palm Strike 1D6/4D6+3/3D6 MD Duo-Fist Strike 2D4/6D6/4D6 MD Foot Attacks: Kick 1D8/6D6/4D6 MD Snap Kick 1D6/4D6+3/3D6 MD Roundhouse Kick 2D6/1D6x10/6D6 MD Backward Sweep Reverse Turning Kick Drop Kick Jump Kick 1D8x2/1D6x10+10/1D4x10 MD Flying Jump Kick 1D10x2/2D4x10+10/1D6x10 MD Flying Reverse Turning Kick 2D6x2/2D6x10/1D6x10+15 MD Special Attacks: Leap Attack, Combination Grab/Kick (kick/snap, crit.), Butjapgo Chagi (1D6/4D6+3/3D6 MD to grabbed, 2D6/1D6x10/6D6 MD to person kicked) Weapon Katas: Sword, Staff Modifiers: Knockout / Stun on 20 for 1D6 melees, Critical on 18-20, Critical from Rear, Death Blow on 20 Note: Damage is listed as follows: Facade/Morphus/Morphus on MDC world Weapon Proficiencies: - Sword: +2 to strike, +2 to parry - Staff: +2 to strike, +2 to parry, +1 to throw - Automatic Pistol: +3 aimed, +1 burst, +0 wild, 30% - Energy Rifle: +3 aimed, +1 burst, +0 wild, 30% Weapons: 1. Greater Artifact: Ninja Longsword Powers: False Aura - The sword makes Nicodemus's aura appear like that of a normal human Extra Damage - Doubles the normal damage of the weapon (already figured into damage) Shape-shifter - Changes into a plain wooden staff Damage: 5D6 SDC/MDC as a sword, 3D6 as a staff Misc. Weapon Items: Polishing cloth, scabbard which goes on back Armor: Huntsman MDC: 40 / 40 16 lbs. -10% to prowl Equipment: - Clothes / Weapons / Ammo * Black Trenchcoat * Black Fatigue Pants * Black Tank Top * Black Army Boots * Huntsman Armor * Ninja Longsword - Equipment in Backpack * 50' of rope * Earpiece Receiver / Transmitter, 1 mile range * Watch * Polishing cloth * Blanket Finances: 4000 credits