Name: Mo Long Translation: Devil Dragon Alignment: Aberrant Hitpoints: / 45 Race: Human SDC: / 182 OCC: Open-Handed Martial Artist Chi: / 43 IQ: 15 PP: 25 PPE: / 12 ME: 17 PE: 33 MA: 12 PB: 14 Experience: / PS: 37 Spd: 23 Level: 10 Max. Carry: 740lbs Psionics: None, saves at 15 Max. Lift: 1480lbs Horror Factor: None Bonuses: - Save vs. Horror Factor: +2 - Save vs. Pain: +7 - Save vs. Possession: +3 - Save vs. Psionics: +1 - Save vs. Insanity: +1 - Save vs. Magic: +8 - Save vs. Coma & Death: +33% - Save vs. Poison: +8 Character Information: Mo Long grew up in a monastery in Northern Korea and began training in the martial arts at a young age. As he entered his teenage years he grew to be a giant and took immense pride in his magnificent body. He feels that the natural body is the only true weapon and as such he disdains the use of weapons, seeing them as a sign of weakness. As he continued his training he became more and more obsessed with fighting and became a fighter in the underground at the age of 19. After defeating all comers for over three years, he was picked up by the Avernus Syndicate to be the private bodyguard of Mei Wang. He also serves as a general bruiser. Mo Long is a giant man of Chinese descent, 6'8" tall and 315lbs of pure muscle. He has a shaven head and a black goatee and black eyes. Long is extremely proud of his impressive body and usually goes around bare chested, wearing a vest at most. On his right shoulder blade is the tattoo of a dragon. Due to his conditioning cold doesn't bother him. He also wears a black hakama and a dark purple sash tied around his waist. Tucked into the sash is a pair of leather fingerless gloves with steel plating for parrying bladed weapons. Level - OCC Skill ( % ) 10 - Bicycle (80%) 10 - Stage 3 Chinese Literacy (98%) 10 - Language Dialects: Chinese (98%) 10 - Chinese Classical Studies (90%) 10 - Oriental Philosophies: Buddhism (88%) 10 - Land Navigation (77%) 10 - Paramedic (95%) 10 - Mountaineering (85%) 10 - Wilderness Survival (80%) 10 - Acrobatics: - Sense of Balance (95%) - Walk Tightrope (67%) - Back Flip (75%) - Leap 22' high and 23' long 10 - Athletics (general) 10 - Climbing / Rappelling (85%/80%) 10 - Swimming (95%) 10 - Cooking (95%) 10 - Gardening (83%) Level - OCC Related Skills ( % ) 10 - Go (85%) 10 - Prowl (75%) 10 - Chinese Mythology: Buddhist (80%) 10 - Language: English (95%) 7 - Tumbling: - Back-Flip Dodge (+4) (75%) - Pole Vault: 20' high (80%) - Stilt Walk (80%) 4 - Boxing 1 - Bonsai (75%) Level - Secondary Skills ( % ) 10 - Body Building 10 - Wrestling 10 - Running 10 - Juggling (80%) Hand to Hand Combat: Form: Kodokan Judo and T'ang Su Karate Attacks: 7 Parry: +11 Strike: +6 Init: +2 Dodge: +11 Damage: +24 Body Flip: +4 Roll: +14 Pull: + Escapes: Breakfall (+2), maintain balance (+3) Defenses: Multiple dodge, power block (1D6), auto body flip (2D6), auto roll, disarm (+2) Hand Attacks: Strike (1D4), power punch (1D10), backhand (1D4), duo-fist strike (2D4), knife hand (1D6), palm strike (1D6) Foot Attacks: Kick attack (1D8), snap kick (1D6), roundhouse kick (2D6), axe kick (1D10), reverse turning kick Jumping Foot Attacks: Jump kick (1D8x2), flying jump kick (1D10x2) Special Attacks: Death blow, leap attack, combination strike/parry, combination grab/kick, forearm (1D4), combination grab/head bash (2D6), body flip (2D6), critical body flip, choke (1D6), elbow (1D4), knee (1D6), pin/incapacitate on 18+, body block (1D4), crush (1D4) Modifiers to Attacks: Pull punch, knock-out/stun on 19+, critical strike on 18+, critical strike from rear, death blow on 19+ Martial Art Powers: - Kangeiko/Shochu Geiko Body Hardening: Resists severe weather for 24 hours without effect - Stone Ox - Chi-Gung (10th level): AR of 16, 2 Chi per melee - Ao Dah Jong - Tamashiwara: Takes all attacks. Roll to strike, 14+ with bonuses. If successful, the object is broken. Against humans, does double damage to hit points. - Grasping Hand Atemi (10th level): 2D6+5 damage per melee - Withering Flesh Atemi: 1st attack reduces SDC to 1/2, second to 1 SDC. Never does HP damage, can roll w/ it to reduce damage to 1D6 - Warrior Spirit Kata: Can't attack, increases MA to 20, opponent must roll over 65% or be unnerved. Unnerved opponents either back down, run, or fight with -4 to strike Weapon Proficiencies: None! Will never use a weapon. Weapons: None! Will never use a weapon. Armor: None. Will never use modern armor. Equipment: - Clothes * Black silk trousers * Purple silk sash * Steel plated leather gloves