Name: Gregor Covenant Aliases: None Alignment: Scrupulous Hitpoints: 27 / 27 Race: Human SDC: 41 / 41 OCC: Blacksmith ISP: 0 / 0 IQ: 14 PP: 14 PPE: 32 / 32 ME: 15 PE: 21 MA: 15 PB: 13 Experience: / 1900 PS: 27 Spd: 11 Level: 1 Max. Carry: 540lbs Psionics: None Max. Lift: 1080lbs Horror Factor: None Bonuses: - Save vs. Poison: +3 - Save vs. Coma & Death: +12% - Save vs. Magic: +3 Character Information: Gregor Covenant has lived in Sino for his entire life, ever since he was found abandoned on the road leading into town. He was adopted by the town blacksmith, took his name, and began to learn his trade at an early age. By his teen years he had grown into a huge man, incredibly strong. Now, at the age of 23, he is an accomplished smith. He travels between villages repairing and smithing while his master, Joseph Covenant, remains in the village and runs his business. Gregor has always dreamed of becoming a hero. He wants to slay dragons and rescue princesses. To that end he created a large war hammer. He coerced a few passing mercenaries into teaching him how to use it and has practiced diligently since. Gregor is 6'5" tall and weighs 280lbs. He has ruddy skin from being in the forge and traveling so much, and his long coppery hair is drawn into two braids. He usually wears simple woolen clothes and a leather apron, but wears a suit of studded armor when traveling and carries his war hammer. He is truly an imposing sight. Special OCC Abilities: 1. Forging: Forging, also known as smithing, is the practiced art and skill of creating metal items by hand. This is accomplished by heating the object and then pounding, welding, or otherwise shaping the metal into a desired shape. Common objects made be smiths include horseshoes, nails, hinges, latches, harnessess, and metal weaponry. Base Percentage: 50% 2. Enhance Object: Only about 2% of blacksmiths exhibit this ability. Those that have it can ehance a weapon or object they make by infusing it with their PPE. These objects are more resistant to damage, sharper, last longer, and are just generally better than their normal counterparts. Smiths with this ability can command at least twice as much as a normal smith for their products, with exceptional items gaining as much as Dwarven items. Each point of PPE infused into an object grants an additional 5% to all positive stats; meaning SDC, damage, range, and life span; or -5% to weight. Stats cannot be increased or decreased more than 50% of their original values. Alternately, the smith can expend 10 PPE and decrease the time it takes to forge an item by half, with no detriment to the quality of the item (no increases/decreases are possible). The infusion is a permenant process, and improvements last for as long as the item does. 3. Slightly more resistant to high temperatures due to time in the forge. Can last longer than normal in hot areas. Level - OCC Skill ( % ) Nat - Language: Eastern Human (98%) Nat - Language: Sign Language (98%) 1 - Mathematics: Basic (65%) 1 - General Repair (65%) 1 - Cook (40%) 1 - Field Armorer (50%) 1 - Recognize Weapon Quality (40%) 1 - Sculpting & Whittling (50%) 1 - Hand to Hand: Basic Level - OCC Related Skills ( % ) 1 - Horsemanship: General (35/20%) 1 - Animal Husbandry (35%) 1 - Prowl (35%) 1 - Carpentry (45%) 1 - Land Navigation (30%) 1 - Track & Trap Animals (20/30%) 1 - Wilderness Survival (30%) 1 - WP Blunt Level - Secondary Skills ( % ) 1 - Heraldry (15/20%) 1 - Body Building 1 - Swimming (50%) 1 - Wrestling 1 - WP Sword Hand to Hand Combat: Form: Basic Strike: + Dam: +12 Attacks: 4 Parry: + Roll: +3 Init: + Dodge: + Pull: +2 Misc: - Body Block/Tackle: 1D4 SDC, defender must dodge or parry or be knocked down, losing one attack and initiative. - Pin/Incapacitate on natural 18-20. - Crush/Squeeze: 1D4 SDC per attack. Weapon Proficiencies: - WP Blunt (+1/1/0) - WP Sword (+1/0/0) Weapons: 1. Two-Handed War Hammer Damage: 4D6+3 This is a large war hammer which has been heavily enhanced by Gregor. It is made entirely of metal, with a large, rectangular head and a metal shaft. 2. Falchion Damage: 2D6 3. Hunting Knife Damage: 1D6 4. Smithing Hammers Damage: 2D4 Armor: 1. Studded Leather AR: 13 / 13 SDC: 38 / 38 Equipment: - Clothes * Trousers, wool shirt, undershirt * Boots * Leather apron * Dark green woolen cloak * Leather gloves - Equipment in Backpack * Extra set of traveling clothes * Hatchet * 100' of rope * Tent * Bedroll * Waterskin (1/2 gallon) * Tinderbox * 4 days of rations - Equipment on Packhorse * Smithing equipment (hammers, chisels, tongs, etc.) * Knife sharpening kit * Steel wool * Iron stock (fair amount) * 2 weeks of rations * Saleable items worth 320 gold Finances: 800 gold Vehicle: Pack horse