Name: Angela Dryver Aliases: Shadow Angel Alignment: Aberrant Species: Human OCC: Team Epsilon Trooper Sex: Female Weight: 130lbs IQ: 18 PP: 21 Age: 22 Height: 5'10" ME: 10 PE: 25 Eyes: Blue Skin: Pale MA: 9 PB: 14 Hair: Black Build: Athletic PS: 21 Spd: 26 Hitpoints: 31 Max. Carry: 420 SDC: 117 Max. Lift: 840 ISP: 22 Psionics: Minor, saves at 12 PPE: 5 Experience: / 1900 Level: 1 Bonuses: - Save vs Horror Factor: +4 - Save vs. Possession: +3 - Save vs. Psionics: +2 - Save vs. Mind Control: +2 - Save vs. Magic & Poison: +5 Character Information: Angela Dryver was an army brat and moved from base to base as a child until the age of 14, when she enrolled in a private school in the States. At the age of 18 she enlisted in the Marines and progressed quickly through training. Due to her high intelligence and olympic caliber physical abilities, she was quickly recommended to Team Epsilon. Soon after her training was completed, Dark Day occurred and she was forced to go underground. She currently is part of the Spook Squad. Special Abilities: - Special Anti-Supernatural Bonuses: Attack bypasses the creature's natural AR, inflicting normal damage. Counts as 2 attacks, may require a Lore: Demon & Monster check. If the creature is wearing body armor, the roll must be above that AR to work. Psionics / Spells: - Sixth Sense - Sense Evil Level - OCC Skill ( % ) Nat - Language & Literacy: English (98%) 1 - Language & Literacy: Spanish (69%/49%) 1 - Climbing / Rappelling (61%/51%) 1 - Swimming (64%) 1 - Radio: Basic (64%) 1 - Computer Operation (59%) 1 - Lore: Demons & Monsters (54%) 1 - Detect Ambush (44%) 1 - Military Etiquette (54%) 1 - Strategy / Tactics (49%) 1 - Wilderness Survival (44%) 1 - Pilot: Motorcycle (74%) 1 - Prowl (44%) 1 - WP Assault Rifle (34%) 1 - WP Automatic Pistol (34%) 1 - WP Knife (34%) 1 - Hand to Hand: Assassin Level - OCC Related Skills ( % ) 1 - First Aid (59%) 1 - Demolitions (76%) 1 - Intelligence (46%) 1 - Tracking (39%) 1 - Lore: Vampires (39%) 1 - Pilot: Automobile (69%) 1 - Gymnastics - Sense of Balance (59%) - Work Parallel Bars & Rings (69%) - Climb Rope (79%) - Back Flip (79%) Level - Secondary Skills ( % ) 1 - Sniper 1 - Boxing 1 - Wrestling 1 - WP Paired Knives 1 - WP Heavy (34%) 1 - WP Sub-Machinegun (34%) Hand to Hand Combat: H2H Form: Assassin Strike: +6 Dam: +6 Attacks: 5 Parry: +6 Roll: +6 Initiative: +1 Dodge: +6 Pull: +2 Attacks: - Body Block / Tackle: 1D4 - Crush / Squeeze: 1D4 Misc: - Automatic K/O on Natural 20 for 1D6 melees - Pin / Incapacitate on natural 18-20 Weapon Proficiencies: - Heavy (+3/1/0) - Assault Rifle (+5/1/0) - Sub-Machinegun (+5/1/0) - Automatic Pistol (+5/1/0) - Paired Knives (+0/0/1) Note: +2 on aimed shots (already included when applicable) Weapons: 1. Rebuilt Uzi SMG Damage: 3D6 Cartridge: 10mm Caseless Range: 656' Payload: 60 This is a conventional Uzi SMG which was extensively retooled in order to fire 10mm ammo. It is equipped with a silencer and flash suppressor. 2. 7.65PPK Walther Damage: 2D6 Cartridge: 7.65mm Range: 131' Payload: 7 3. Sawed-Off Ithaca Damage: 5D6 Cartridge: 12 gauge slug Range: 60' Payload: 5 3. M67 Frag Grenade (4) Damage: 2D4x10 Range: 131' Radius: 20' 4. Polycarbonate Combat Knives (2) Damage: 1D6+2 Misc. Weapon Items: Gun cleaning kit, whetstone, polishing cloth Armor: Full Body Armor AR: 15 SDC: 250 / 250 Comprised of a vest, shin and thigh guards, and a helmet Equipment: - Clothes / Weapons / Ammo * Black Leather Trenchcoat * Black Army Boots * Black Fatigues * Black T-Shirt * Sunglasses (thermal optics) * 10 slugs in pocket, 2 PPK clips * Knives strapped to forearms * Walther in right boot * Light Pack - Equipment in Backpack * 2 Grenades * 5 10mm clips, 3 7.65PPK clips, 25 slugs * 50' of rope * MREs (3 days) * Canteen (1 qt) * Compass, matches, flashlight - Saddlebags * Full Body Armor * Uzi * 2 Grenades * Shotgun holstered (but covered) on outside * Sleeping Bag & Tent Finances: $9000 in personal savings Vehicle: Harley with saddlebags