The Ghost, Jericho Cornelius
Jericho Cornelius is a direct descendent of one of the founders
of the Inlustris, Gaius Cornelius. Jericho grew up in the Aerie like all the other
children of the Inlustris and discovered at an early age that he was fascinated with the
ins and outs of espionage. He was fascinated by spy movies and novels. Therefore he turned
all of his energy towards learning all he could about being a spook. Jericho would be at
home in the Spook Squad, he probably would have been one of their top operatives. But
instead hes the main gatherer of HUMINT (human intelligence) for the Inlustris.
Currently Jericho is stationed in New York City as a high level secretary in the National
Security Bureau.
- Jericho Cornelius Genius/Natural
- Alignment: Aberrant, used to be scrupulous
- Attributes: I.Q.: 22, M.E.: 22, M.A.: 20, P.S.: 15, P.P.: 23,
P.E.: 18, P.B.: 19, Spd.: 32
- Age: 32 Height: 6 feet (1.8 meters) Weight: 165lbs.
(74.25 kg)
- S.D.C.: 74
- H.P.: 63
- P.P.E.: 2
- P.C.C.: Natural / Genius
- Level of Experience: 10th
- Natural Abilities: Exceptional Physical Prowess, Mental Genius
- Disposition: Jericho is totally dedicated to destroying the
Nightlords. He was once a better person but circumstances have driven him to do horrible
things. Jericho is often the person who handles assassinations and other dirty work. He
hopes to one day get rid of the Nightlords for good and then leave the Inlustris and have
a family and a normal life.
- Psionic Powers: Mind block, total recall
- I.S.P.: 66
- Combat Abilities: Hand to Hand: Assassin
- Attacks Per Melee: Seven attacks per melee!
- Damage: By hand to hand or weapon
- Bonuses: +3 to initiative, +6 to strike, +7 to parry and dodge, +4
to damage, +6 to roll with impact, +6 to pull punch, knockout/stun on a natural 17-20,
critical strike on a natural 19-20, +2 on perception rolls, +2 to save vs. dream
manipulation/combat, +2 to save vs. illusions, +4 to save vs. psychic attack or insanity,
trust/intimidate 60%, +6% to save vs. coma & death, +2 to save vs. magic/poison,
charm/impress 45%.
- Vulnerabilities / Penalties: None
- Skills of Note: Languages & Literacy: English, German, Latin,
Greek, French, Spanish, all at 98%. Fieldcraft (90%), Cryptography (90%), Radio: Basic
& Scramblers (85%), Surveillance Systems (90%), Disguise (98%), Escape Artist (90%),
Intelligence (98%), Forgery (85%), Pick Locks (85%), Climbing (98%), Prowl (91%), Swimming
(98%), Pilot: Automobile (76%), Computer Hacking (70%), Palming (80%), Lore: Nightlands
(65%), Lore: Demons & Monsters (65%), W.P. Sword, W.P. Sub-Machinegun, W.P. Knife.
- Allies of Note: The Inlustris, Daphne Covenant, a few friends
within the Spook Squad
- Minions: A network of nearly 100 intelligence operatives
- Weapons & Equipment: Jericho usually only carries what he
needs for his current mission. This usually includes a small SMG kept in his briefcase, a
pair of ceramic knives, and any important documents or papers. He always carries a
cellular phone.
- Money: Jericho usually has about $500 on him and has access to a
few million if given a couple of days.
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