Special Strikes & Supernatural Strength by Gabriel
One of the weaknesses in combat is the fact that martial arts moves do the same amount of damage no matter what your strength is. If a character has supernatural strength, it gets even worse. To use martial arts strikes simply multiply the standard (full strength) punch damage by the figure listed.

Example: Bob the Nightbane, with a PS of 34, has learned a martial arts form from some monks in a monestary. One of his new strikes is a Crane Fist which does 2x normal punch damage. Bob's standard punch does 5D6 so the Crane Fist does10D6 or 1D6x10.

Beware, the use of this table can lead to munchkinism if a person is not careful. I suggest that the GM carefully looks over any characters that follow this table and make any adjustments they feel are necessary.

Hand/Arm Strikes:

Standard Punch: Normal punch damage
Backhand: Normal punch damage
Black Tiger Claw Strike: 1.5x + maximum normal punch damage
Claw Hand: 1.5x normal punch damage
Crane Fist: 2x normal punch damage
Double-Fist Punch: 2x normal punch damage
Double-Knuckle Fist: 2x normal punch damage
Duo-Claw Strike: 3x normal punch damage
Duo-Knuckle Strike: Shock / Stun only
Fingertip Attack: 1/4th of normal punch damage
Fore-Knuckle Fist: 1.5x normal punch damage
Gou Combination: 4.5x normal punch damage
Gou Grip: Normal punch damage
Gou Strike: 3x normal punch damage
Human Fist (punch): Normal punch damage (normally 1D4 SD)
Knife Hand: 1.5x normal punch damage
Lau: Normal punch damage
Overhead Fore-Knuckle Fist: 2.5x normal punch damage
Palm Strike: 1.5x normal punch damage
Power Punch: 2x normal punch damage
Push Open Hand: Knockback
Rotary Palm Strike: 1.5x normal punch damage and knockdown
Roundhouse Punch: 2x normal punch damage
Two-Hand Push: Stun for two melee rounds
Uppercut: 2x normal punch damage
Foot Attacks:
Kick Attack: 2x normal punch damage
Snap Kick: 1.5x normal punch damage
Roundhouse Kick: 3x normal punch damage
Wheel Kick: 2.5x normal punch damage
Crescent Kick: 2.5x normal punch damage
Axe Kick: 2.5x normal punch damage
Backward Sweep: No damage, knockdown only
Sweep Kick: Normal punch damage
Tripping / Leg Hook: No damage, knockdown only
Jump Kick: 4x normal punch damage
Flying Jump Kick: 5x normal punch damage
Flying Reverse Turning Kick: 6x normal punch damage
Grappling and Other Strikes:
Chuk: 3x normal punch damage
Elbow: Normal punch damage
Forearm: Normal punch damage
Knee: 1.5x normal punch damage
Pistol Whip: 2x normal punch damage
Body Block: Normal Punch Damage
Body Flip/Throw: 1.5x normal punch damage
Critical Body Throw: 3x normal punch damage
Choke: Apply damage equal to 2x normal punch damage once per melee direct to hit points
Neck Hold/Choke: Normal punch damage once per melee, not direct to hit points
Bear Hug: 1.5x normal punch damage once per melee attack
Head Butt: 1.5x normal punch damage
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