Mo Long Kung is
another martial art form used by governments around the world. But, unlike Chi-Kung, it
combines some special powers also. Because of this further dedication, this martial art
takes a great deal more time to master (it should cost at least three more skills than
martial arts, with a minimum of four skill selections).
Entrance Requirements: P.P. of 12, P.E. of 10
Skill Cost: 5 years
Costume: Anything, preferably something that will not constrict movement. All moves
can be done in boots or shoes.
Stance: Varies, but can include a normal posture, a boxing stance, cat stance, and
a fighting stance with the front foot pointing forwards and the back foot pointing
perpendicular to the front. 65% of the weight is on the back foot and the hands are raised
in a guard.
Character Bonuses:
+2 to P.P.
+1 to P.S.
+2 to P.E.
+5 to Spd.
+10 to S.D.C.
Combat Skills:
Attacks Per Melee: 4
Escape Moves: Roll with impact, maintain balance, backflip
Attack Moves: Backflip, leap
Basic Defensive Moves: Dodge, parry, automatic parry
Advanced Defenses: Disarm, multiple dodge
Hand Attacks: Strike, knife hand, spinning backhand (special, does 1D8 damage)
Basic Foot Attacks: Kick attack, snap kick, tripping / leg hook, drop kick (can be
used with a leg hook), crescent kick, wheel kick, roundhouse
Jumping Foot Attacks: Jump kick
Special Attacks: Elbow, knee, body flip
Holds/Locks: Wrist lock, elbow lock
Weapon Katas: W.P. Knife
Modifiers to Attacks: Pull punch, critical strike, critical strike from behind
Skills Included in Training
Martial Art Powers: Select a total of two powers from among Body Hardening Exercises
(except Chi-Gung), Arts of Invisibility (except for Chi Invisibility), or Specialty Katas.
Any of these powers can be traded, one for one, for any Basic skill program, excluding
physical.
Languages: None
Skills: W.P. Knife, Gymnastics
Philosophical Training: None
Level Advancement Bonuses
| 1st |
+3 to roll with impact & pull punch,
+2 to strike |
| 2nd |
Choose one additional power from among
body hardening, arts of invisibility, or specialty katas. +3 to parry & dodge |
| 3rd |
+1 attack per melee, +2 to damage |
| 4th |
Critical Strike on Natural 18-20, +2 to
maintain balance |
| 5th |
Gains Automatic Body Flip, +2 to backflip |
| 6th |
+1 attack per melee, +2 to parry &
dodge |
| 7th |
+2 to disarm, +2 to damage |
| 8th |
Gains Automatic Wrist & Elbow Locks |
| 9th |
+1 attack per melee, +2 to strike |
| 10th |
Death Blow on Natural 20, +2 to maintain
balance |
| 11th |
+2 to damage, +2 to disarm |
| 12th |
+2 to parry & dodge, +1 to strike |
| 13th |
+1 attack per melee, +2 to roll with
impact & pull punch |
| 14th |
+3 to backflip, +2 to disarm |
| 15th |
+1 attack per melee, +1 to maintain
balance |
Why study Mo Long Kung?
It's a relatively quick form to learn for those characters who don't want to spend a
decade learning to kill someone. It combines good offensive capabilities with the ability
to defend against multiple attackers.