Mo Long Kung - Attack of the Devil Dragon by Gabriel

Mo Long Kung is another martial art form used by governments around the world. But, unlike Chi-Kung, it combines some special powers also. Because of this further dedication, this martial art takes a great deal more time to master (it should cost at least three more skills than martial arts, with a minimum of four skill selections).

Entrance Requirements: P.P. of 12, P.E. of 10
Skill Cost: 5 years
Costume: Anything, preferably something that will not constrict movement. All moves can be done in boots or shoes.
Stance: Varies, but can include a normal posture, a boxing stance, cat stance, and a fighting stance with the front foot pointing forwards and the back foot pointing perpendicular to the front. 65% of the weight is on the back foot and the hands are raised in a guard.
Character Bonuses:
+2 to P.P.
+1 to P.S.
+2 to P.E.
+5 to Spd.
+10 to S.D.C.
Combat Skills:
Attacks Per Melee:
4
Escape Moves: Roll with impact, maintain balance, backflip
Attack Moves: Backflip, leap
Basic Defensive Moves: Dodge, parry, automatic parry
Advanced Defenses: Disarm, multiple dodge
Hand Attacks: Strike, knife hand, spinning backhand (special, does 1D8 damage)
Basic Foot Attacks: Kick attack, snap kick, tripping / leg hook, drop kick (can be used with a leg hook), crescent kick, wheel kick, roundhouse
Jumping Foot Attacks: Jump kick
Special Attacks: Elbow, knee, body flip
Holds/Locks: Wrist lock, elbow lock
Weapon Katas: W.P. Knife
Modifiers to Attacks: Pull punch, critical strike, critical strike from behind

Skills Included in Training
Martial Art Powers:
Select a total of two powers from among Body Hardening Exercises (except Chi-Gung), Arts of Invisibility (except for Chi Invisibility), or Specialty Katas. Any of these powers can be traded, one for one, for any Basic skill program, excluding physical.
Languages: None
Skills: W.P. Knife, Gymnastics
Philosophical Training: None

Level Advancement Bonuses

1st +3 to roll with impact & pull punch, +2 to strike
2nd Choose one additional power from among body hardening, arts of invisibility, or specialty katas. +3 to parry & dodge
3rd +1 attack per melee, +2 to damage
4th Critical Strike on Natural 18-20, +2 to maintain balance
5th Gains Automatic Body Flip, +2 to backflip
6th +1 attack per melee, +2 to parry & dodge
7th +2 to disarm, +2 to damage
8th Gains Automatic Wrist & Elbow Locks
9th +1 attack per melee, +2 to strike
10th Death Blow on Natural 20, +2 to maintain balance
11th +2 to damage, +2 to disarm
12th +2 to parry & dodge, +1 to strike
13th +1 attack per melee, +2 to roll with impact & pull punch
14th +3 to backflip, +2 to disarm
15th +1 attack per melee, +1 to maintain balance

Why study Mo Long Kung?
It's a relatively quick form to learn for those characters who don't want to spend a decade learning to kill someone. It combines good offensive capabilities with the ability to defend against multiple attackers.

This webpage is copyright 1998 by William R. Muench view other trademarks