| Note:
This character class is based solely on the original movie, The Crow, and
partially on its sequal, The Crow: City of Angels; and not on any comics or
graphic novels. "People
once believed that when someone dies, a crow carries their soul to the land of the dead.
But sometimes something so bad happens that a terrible sadness is carried with it and the
soul can't rest. Then sometimes, just sometimes, the crow can bring that soul back to put
the wrong things right. I thought that Eric was the last..."
- Sarah, from the original script to The
Crow: City of Angels
The undead commonly known as Wraiths have no
"proper" name. They are rare and not very well known. However they are very
powerful and not to be trifled with. It is not recommended to get between one of these
supernatural avengers and their target. The few that have rarely lived to tell of their
mistakes.
An undead such as this is created most often
when a person is murdered along with a loved one. They are carried to the Underworld while
carrying the great sadness of knowing that their loved one(s) are dying or already dead.
They are then brought back to the mortal world in order to avenge the deaths. This almost
NEVER happens to characters that are miscreant or diabolic.
"The crow is his link between the
land of the living and the realm of the dead."
- Myca, from The Crow
The undead's tie to the world of the living
is the crow. A crow follows them everywhere and if the crow dies, the undead is vulnerable
to injury. The crow is fragile and easily hurt, but almost no one knows to kill the crow
and not the undead. The crow has 6 hitpoints. If a mortal sacrifices the crow and drinks
his blood, the mortal gains all of the powers of a Wraith without the side-effect of
having a task to complete and then dying. Because of this, whenever a Wraith is known to
exist, they are hunted down by Necromancers and other practitioners of evil.
When the undead is hurt (shot for example)
the injury is inflicted but then healed almost instantaneously. The wound visably closes
and blood on the body of the undead disappears (yes, they bleed even though they are
undead). The undead can regenerate from ANY injury that is not from some type of magic or
psionic attack. If a wound is inflicted by magic, psionics, or magic attacks (this
includes punches and attacks by Vampires and Nightbane and other supernatural creatures),
they regenerate at a rate of 10 HP per melee. However they cannot die from such attacks!
The only way to kill the Wraith is to kill the crow and then kill the Wraith. To kill a
mortal who has drank the blood of the crow requires a soul-draining attack, such as
souldrinking rune weapons, etc.
- The Wraith R.C.C.
- Horror Factor: 15 when a
target realizes who the undead is. 12 to others who realize the undead's intent.
- Alignment: Aberrant, always.
They will kill anyone deemed not worthy of living that get in their way, but help people
and protect them.
- Attributes: IQ, ME, and MA
are the same as when they were living. PS: 3D6+10, PP: 5D6, PE: Not applicable, never
tires. PB: As in life, Spd: 6D6.
- Hit Points (Special): 1D4x10
+60; see natural armor rating
- Natural Armor Rating: The
Wraith is impervious to ALL physical attacks while the crow is unhurt. If the crow is hurt
or dies, they are vulnerable, just like a normal human. The only thing that can hurt the
Wraith while the crow is healthy is magic or psionics. The ONLY thing.
- P.P.E.: 1D4x100 due to their
highly magical nature. This makes them prized sacrificial victims, in addition to the
powers conferred by drinking the blood of the crow (see above). Note that if they are
magic users and use up all of their PPE, they die. This PPE does not regenerate.
- Natural Abilities: Shadow
Meld at will, indefinite duration. Can see and hear, etc. through the crow's senses.
Similar to a familiar. Does not need to breath, eat, or sleep. Can survive underwater or
in a vacuum.
- Magic: None unless previously
known (in life). If they knew magic, they can cast it at 1/2 strength due to the fact that
they are no longer alive.
- Psionics Abilities: Empathy
(Super), Object Read, Empathic Transmission. All special versions:
- Empathy: By touch only. This powerful
version of Empathy allows the undead to also retrieve memories and the corresponding
emotions, similar to mind bond. However the target does not learn anything about the
undead. The target can not save. (Like when Eric Draven retrieved memories of Shelly's
final hours from Albrecht's mind).
- Object Read: By touching objects that
were special to the undead or his friends in life the undead will receive flashes from his
life, buried memories. This serves to bring back his memories and let him know what is
happening. (Like what happens when Eric Draven touches the cat (Gabriel) in the movie).
Uncontrollable, and a good plot device for the GM to use.
- Empathic Transmission: This power
allows the undead to instill emotions in the target. However they can also instill mental
anguish with effects similar to the spell Agony. Target cannot move and is paralyzed with
mental agony. They cannot attack or defend but suffer no damage. There is a 5% chance of
the target's heart stopping. Roll once on the random insanity table if the target lives.
(Like when Eric Draven grabs Top Dollar and gives him the memory of Shelly's last hours)
- Combat: Supernatural
abilities. 6 attacks per melee.
- Bonuses: Use the Martial Arts
table at 8th level proficiency for combat bonuses in addition to attribute bonuses.
Alternately, use Tiger Claw Kung-Fu (Fu-Chiao Pai) from Ninjas & Superspies at 9th
level. This includes all moves, bonuses, etc except for Martial Arts powers. Also the
undead is impervious to horror factor.
- Damage: As per supernatural
strength table
- Skills: Has same skills as in
life, however the undead usually does not increase in level. In order to increase in level
the Wraith must gain five times the normal experience required for the next level.
- Average Life Span:
Effectively Immortal. Will "die" within 1D6 hours of fulfilling their objective.
- Habitat: Anywhere in the
Megaverse.
- Allies: Previous friends,
good priests, etc.
- Enemies: Previous enemies,
their target and his/her friends / cronies.
- Size: Same size as in life.
- Weight: Same weight as in
life.
- Appearance: Appears as they
did in life except paler than usual.
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