"...four cubits
in height, and his face was like unto the face of a great dog, and his eyes were like unto
lamps of fire which burnt brightly, and his teeth were like unto the tusks of a wild boar,
or the teeth of a lion, and the nails of his hands were like unto curved reaping hooks,
and the nails of his toes were like unto the claws of a lion, and the hair of his head
came down over his arms like unto the mane of a lion, and his whole appearance was awful
and terrifying."
- The Contendings of the Apostles
Walking amongst mankind for millenia, the
Were have always been here. Tales abound of men capable of changing their form by
moonlight, transforming into the form of a giant wolf or wolf-man. Canines are the
predominant species represented in these stories, however other species do exist.
The concept of werewolves, or lycanthropes,
is possibly based on the myth of Lycaos. He was the king of Arcadia, and in the time of
the ancient Greeks he was notorious for his cruelty. He tried to buy the favor of Zeus by
offering him the flesh of a young child. Zeus punished him for this crime and turned him
into a wolf.
The legends of werewolves have been told
since the ancient Greeks and are known all over the world. In areas where the wolf is not
so common, the belief in werewolves is replaced by folklore where men can change
themselves in tigers, lions, bears and other fierce animals.
However these are not fairy tales. These
primordial creatures of the night are real. Werewolves DO exist, as do countless other
forms of were-creatures.
Werewolves are supernatural predators able
to change their form in order to blend into human society. Their true form is that of a
half-man, half-wolf. Their most deadly ability however is their power to change into a
completely human form. This allows them to hunt among the masses, usually undetected. In
addition they can change into a giant wolf, larger than the normal specimen. Unlike most
myths, werewolves can change their shape at will and are not limited by the phases of the
moon. However they are strongest during a full moon.
The werewolf is common to Europe, North
America, and Eurasia, and to a lesser degree, Australia. The werewolf is the most vicious
of its brethren, but still fairly intelligent. They will hunt any living creature, but
prefer humans and humanoids.
- The Werewolf R.C.C.
- Horror Factor: 13 in the
true form, a wolf-man, or 12 as a giant wolf.
- Alignment: Any, but usually
Anarchist or miscreant.
- Attributes: IQ: 3D6, ME:
3D6, MA: 2D6, PS: 4D6+3, PP: 4D6, PE: 4D6+6, PB: 3D6, SPD: 4D6 in human form or 50 as a
wolf / wolf-man. Supernatural physical strength.
- Hit Points (special):
1D4x10+25; see natural armor rating
- Natural Armor Rating: The
werewolf is invulnerable to all mundane weapons, except for those that have 50% silver
content. In other words, whether it be a .38 special firing exploding rounds, or a heavy
plasma ejector, it won't hurt them. This includes all known poisons and drugs. However,
use a weapon made of silver and the werewolf is in trouble. Due to their relationship with
the moon, ordinary silver hurts them, inflicting double damage to hit points. Magic and
psionics will affect them, doing normal damage. Attacks from supernatural creatures, such
as Nightbane or Vampires, do normal damage to hit points. Wolfbane will keep them at bay.
- PPE: 2D6x10+20 due to their
mystical nature
- Natural Abilities: Speak
while in animal form and beast form, prowl 75%, swim 60%, track by smell 70%, track by
blood 90%, nightvision 500 feet, bio-regenerate at a rate of 1D4x5 per hour. Limited
invulnerability, see natural armor rating.
- Shape-changing powers: The werewolf
can change from beast form to human form or to wolf form at will. The change takes
approximately 15 seconds (1 melee) or can be done in only one action if a mental endurance
save is made (12 or higher on a D20, can add ME bonuses). +1 to save at levels 1, 4, 8,
12, 15.
- Moon Powers: The powers of
werewolves usually do not change with the waning and waxing of the moon, except for full
moons. During the full moon the creature gains 1D4x10 hit points, and is +10 to PS, +4 to
PP, and +15 to speed. In addition, they regenerate at a rate of 1D10 HP per melee round.
- Magic Abilities: None
- Psionic Abilities: None
- Combat: Use Hand to Hand:
Assassin with the following modifiers.
- Human Form: No modifiers.
- Wolf Form: No kick attacks, Add one
attack per melee, cannot use weapons.
- Beast Form: Can use weapons, but at
-3 to strike with modern weapons, and -1 to strike and parry using ancient weapons. Add
two attacks per melee.
- Bonuses: +5 to save vs.
horror factor in addition to attribute bonuses.
- Damage: As per supernatural
strength table, with the following modifiers.
- Human Form: None
- Wolf Form: +3 to damage, bite does
3D6 SDC
- Beast Form: +6 to damage, bite does
4D6 SDC
- O.C.C.'s: And that don't
require psionics or magic. Tend towards gang-related occupations, warrior types.
- Habitat: Anywhere, but most
commonly found in Europe, North America, and Eurasia, and to a lesser degree, Australia.
- Enemies: Hunters of the
supernatural, rival packs, the Nightlords and their minions, etc.
- Allies: Pack members, other
supernatural creatures
- Size: Standard human in
human form, 6'6" to 8' in beast form, 4-5 feet at the shoulder in wolf form.
- Weight: 200-500lbs
depending on form.
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