The Werewolf R.C.C. by Gabriel
"...four cubits in height, and his face was like unto the face of a great dog, and his eyes were like unto lamps of fire which burnt brightly, and his teeth were like unto the tusks of a wild boar, or the teeth of a lion, and the nails of his hands were like unto curved reaping hooks, and the nails of his toes were like unto the claws of a lion, and the hair of his head came down over his arms like unto the mane of a lion, and his whole appearance was awful and terrifying."

- The Contendings of the Apostles

Walking amongst mankind for millenia, the Were have always been here. Tales abound of men capable of changing their form by moonlight, transforming into the form of a giant wolf or wolf-man. Canines are the predominant species represented in these stories, however other species do exist.

The concept of werewolves, or lycanthropes, is possibly based on the myth of Lycaos. He was the king of Arcadia, and in the time of the ancient Greeks he was notorious for his cruelty. He tried to buy the favor of Zeus by offering him the flesh of a young child. Zeus punished him for this crime and turned him into a wolf.

The legends of werewolves have been told since the ancient Greeks and are known all over the world. In areas where the wolf is not so common, the belief in werewolves is replaced by folklore where men can change themselves in tigers, lions, bears and other fierce animals.

However these are not fairy tales. These primordial creatures of the night are real. Werewolves DO exist, as do countless other forms of were-creatures.

Werewolves are supernatural predators able to change their form in order to blend into human society. Their true form is that of a half-man, half-wolf. Their most deadly ability however is their power to change into a completely human form. This allows them to hunt among the masses, usually undetected. In addition they can change into a giant wolf, larger than the normal specimen. Unlike most myths, werewolves can change their shape at will and are not limited by the phases of the moon. However they are strongest during a full moon.

The werewolf is common to Europe, North America, and Eurasia, and to a lesser degree, Australia. The werewolf is the most vicious of its brethren, but still fairly intelligent. They will hunt any living creature, but prefer humans and humanoids.

The Werewolf R.C.C.
Horror Factor: 13 in the true form, a wolf-man, or 12 as a giant wolf.
Alignment: Any, but usually Anarchist or miscreant.
Attributes: IQ: 3D6, ME: 3D6, MA: 2D6, PS: 4D6+3, PP: 4D6, PE: 4D6+6, PB: 3D6, SPD: 4D6 in human form or 50 as a wolf / wolf-man. Supernatural physical strength.
Hit Points (special): 1D4x10+25; see natural armor rating
Natural Armor Rating: The werewolf is invulnerable to all mundane weapons, except for those that have 50% silver content. In other words, whether it be a .38 special firing exploding rounds, or a heavy plasma ejector, it won't hurt them. This includes all known poisons and drugs. However, use a weapon made of silver and the werewolf is in trouble. Due to their relationship with the moon, ordinary silver hurts them, inflicting double damage to hit points. Magic and psionics will affect them, doing normal damage. Attacks from supernatural creatures, such as Nightbane or Vampires, do normal damage to hit points. Wolfbane will keep them at bay.
PPE: 2D6x10+20 due to their mystical nature
Natural Abilities: Speak while in animal form and beast form, prowl 75%, swim 60%, track by smell 70%, track by blood 90%, nightvision 500 feet, bio-regenerate at a rate of 1D4x5 per hour. Limited invulnerability, see natural armor rating.
Shape-changing powers: The werewolf can change from beast form to human form or to wolf form at will. The change takes approximately 15 seconds (1 melee) or can be done in only one action if a mental endurance save is made (12 or higher on a D20, can add ME bonuses). +1 to save at levels 1, 4, 8, 12, 15.
Moon Powers: The powers of werewolves usually do not change with the waning and waxing of the moon, except for full moons. During the full moon the creature gains 1D4x10 hit points, and is +10 to PS, +4 to PP, and +15 to speed. In addition, they regenerate at a rate of 1D10 HP per melee round.
Magic Abilities: None
Psionic Abilities: None
Combat: Use Hand to Hand: Assassin with the following modifiers.
Human Form: No modifiers.
Wolf Form: No kick attacks, Add one attack per melee, cannot use weapons.
Beast Form: Can use weapons, but at -3 to strike with modern weapons, and -1 to strike and parry using ancient weapons. Add two attacks per melee.
Bonuses: +5 to save vs. horror factor in addition to attribute bonuses.
Damage: As per supernatural strength table, with the following modifiers.
Human Form: None
Wolf Form: +3 to damage, bite does 3D6 SDC
Beast Form: +6 to damage, bite does 4D6 SDC
O.C.C.'s: And that don't require psionics or magic. Tend towards gang-related occupations, warrior types.
Habitat: Anywhere, but most commonly found in Europe, North America, and Eurasia, and to a lesser degree, Australia.
Enemies: Hunters of the supernatural, rival packs, the Nightlords and their minions, etc.
Allies: Pack members, other supernatural creatures
Size: Standard human in human form, 6'6" to 8' in beast form, 4-5 feet at the shoulder in wolf form.
Weight: 200-500lbs depending on form.
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