| "Beware the banshee, for when
the she wails, men die..." Psirens are women
gifted (or some might say, cursed) with a magical voice. The most famous of the Psirens
are the Banshee (Bean Sidhe, literally "Woman Fairy") of Ireland and the Psirens
of Greek myth. Banshee still exist to this day, but they are rare and often hide their
powers. The Banshee are the portion of those Psirens with precognitive powers. They often
see the death of others and wail at the visions. This has led to their being hunted, for
many thought that they caused death rather than foretell them.
These women (and the extremely rare male) have the voices of
goddesses (or gods). While their voices are beautiful, they are also extremely deadly.
Psirens are able to do wondrous things with their voices, from mesmerizing people to
destroying a building. In ancient times, a person was able to neutralize their powers by
simply plugging their ears (this doesn't work anymore). In post-Dark Day Earth, their
abilities have increased to the point that they are a force to be feared, even by the
minions of the Nightlords.
As a small side note, Psirens are also known to have a talent
for spoken languages.
- Psiren P.C.C. Abilities and Bonuses:
- 1. The Voice of the Psiren: The voice of the
Psiren is capable of a variety of things. It can be used to destroy or to heal, to protect
or to attack. All Songs last as long as the Psiren keeps singing (unless otherwise noted).
The usual tactic of a Psiren is to begin singing and then simply change their Song to
accomplish different things. They may sing the Song of Destruction, and then a short burst
of the Song of Protection to ward off incoming gunfire, and then switch back to the Song
of Destruction. Be aware however that a Psiren cannot undertake serious physical exertion
and keep singing. This means that in order to defend themselves they usually use the Song
of Protection. GM Note: You may wish to have Psirens roll against their Singing skill to
use these Songs. At first level the Psiren knows all the songs except the Song of
Insanity. The Psiren gains this song at level 5. See the section on Songs of the Psiren.
- 2. Psionic Powers: In addition to their
special abilities (see above) all Psirens can choose four powers from the sensitive or
healing psionic catagories. Psirens are considered Master psionics.
- 3. ISP: ME attribute plus 1D4x10. Add 2D6 per
level of experience. Psirens recover ISP at the normal rate.
- 4. Bonuses: All Psirens are +3 to save vs.
Dream Manipulation / Combat and +1 to save vs. possession and insanity.
- Alignment: Any
Attribute Requirements: ME of 13 or higher.
Note: 90% of all Psirens are female. Males are also called Psirens.
Attribute Bonuses: +1D4 to MA and PB
PCC Skills:
- Native Language and Literacy (98%)
Basic Mathematics (+30%)
Sing (+40%)
Pilot: Select 1
Domestic: Select 1 (+10%)
Technical: Choose 2 Languages
Hand to Hand skills must be chosen. Basic costs 1 skill, Expert 2, and
Martial Arts 3 (or Assassin if an evil alignment).
-
- Other Skills: Select 8 other skills.
- Communications: Any (+10%)
Domestic: Any (+5%)
Electrical: None
Espionage: Any except sniper and tracking
Mechanical: Automotive only
Medical: First Aid and Holistic Medicine only
Military: None
Physical: Any except Acrobatics
Pilot: Civilian vehicles only
Pilot Related Skills: Navigation only
Rogue: Any
Science: Any
Technical: Any
WP: Any
Wilderness: Any
-
- Secondary Skills: The character also gets to
choose 4 secondary skills at level one. In addition, the character can select 1 skill at
levels 3, 6, 9, 12 and 15.
-
- Skills Note: In the alternative to using the
skills package above, Psirens may choose the skill package of a non-magical, non-psionic
OCC to reflect an occupation which they have learned. If this option is used, add the
skill of Sing at +40%.
-
- Equipment: Varies with background and
setting. May have an old car or motorcycle.
-
- Money: 1D10x100 dollars in cash in addition
to 4D6x1000 in various possessions.
-
- Conversion Notes:
- RIFTS®: The Song of Destruction can also do
MDC at the Psiren's discretion, but they can only maintain it for half the duration. The
Song of Protection provides an MDC barrier, BUT the AR still applies as the MDC is
depleted.
- Palladium Fantasy RPG: No changes
- After the Bomb®: No changes that I am aware
of
- Heroes Unlimited: No changes
-
- Psiren Experience Table:
1 0000 - 2500
2 2501 - 5000
3 5001 - 10000
4 10001 - 20000
5 20001 - 30000
6 30001 - 50000
7 50001 - 80000
8 80001 - 120000
9 120001 - 170000
10 170001 - 225000
11 225001 - 275000
12 275001 - 350000
13 350001 - 420000
14 420001 - 520000
15 520001 - 700000
- The Songs of the Psiren
The Songs of the Psiren are very potent weapons against the living, and even the
inanimate. When using the Songs, a few things should be noted:
- 1. Those who are deaf are only affected at
half strength. So if the Song of Destruction would do 20 damage to a person, it would only
do 10 damage to a deaf or hearing impaired person (severely hearing impaired, if you can
hear more than 25%, you take full damage).
- 2. Cybernetic sound filtration systems will
not stop the Song of a Psiren. Amplified hearing will DOUBLE the effects (damage,
duration, etc.). Artificial lifeforms (machine people, for example) are immune to the
mind-affecting Songs. However, Songs like the Song of Destruction will still damage them
as normal.
-
- Song of Destruction: A loud, high-pitched
Song. It sends out powerful sonic waves which disrupts matter that it comes in contact
with. As a Psiren gains in experience, they are able to control this power better, until
they are able to target a single object. Against living creatures this power is most
likely to rupture blood vessels in the brain or head, and possibly rupture eardrums.
Targets of this song lose 1/2 of their attacks per melee and their speed attribute is
reduced 50%. In addition, they are -4 to all combat actions and -50% to all skills due to
the intense pain.
- Damage: 3D6 + 1D6 per each even level (2, 4,
6, etc...) per action
- Duration: The Psiren can maintain this Song
for three times their Mental Endurance in minutes.
- Range: 200' + (ME+50') per level.
- Area of Effect: Varies. At first level, the
Psiren affects a 360 degree area. They cannot focus it any more than that. At second
level, they can narrow the sonic waves to a 90 degree area in front of them (note that the
Song is still heard by others, however they are not affected by the sonic waves). At third
level, the waves can be narrowed to a 10' wide 'beam', and at fourth level the Psiren can
affect a single, man-sized target. At fifth level, the control is refined to the point
that they can affect a small, 6" object. Note that even if you are
fifth level, you can still affect a 360 degree area.
-
- Song of Healing: A soothing, quiet Song that
is very calming. Those nearby (within 25') will start to drift into a light trance unless
they make a save vs. 12 (mental endurance bonuses do apply). This is the most passive Song
that the Psirens possess, and cannot be used during combat. Some say that this relaxing
Song is one of the most beautiful things in the Megaverse (an awe factor may be applicable
depending on the situation, consider it to have an awe factor of 17). While the Psiren is
singing this Song she channels positive healing energy into her target, increasing their
natural healing to incredible rates. While the target is healing, they are put in a deep
trance. They will awaken 3D4 minutes after the Song is ended, or if they experience great
pain (at least 2D6 SDC damage). The Song can be restarted, uninterrupted, as long as the
target does not awaken.
- Healing Powers: At first level, the target
heals 1D6 per hour. At second level, the rate is increased to 1D6 per half hour. At
fourth, 1D6 per 15 minutes. At sixth level, 1D6 per minute. At eighth, the target heals
1D6 per melee.
- Duration: Because this is such a quiet and
relaxing Song, it relaxes the singer as well. They can maintain it for (ME+PE/2) hours at
a time, as long as they takes short breaks to drink water and eat. If they wish to
continue past their limit, they must roll against their singing skill with cumulative
penalties. -10% for the first hour, -20% for the second, -30% for the fourth, -60% for the
fifth. It is impossible to continue for more than five hours past their limit.
- Range: Maximum of 10', however if there is
not physical contact, reduce the amount healed to 1D4 rather than 1D6.
- Area of Effect: At first level, only a single
person can be affected. However, at level 7, all the people in a 50' radius can be
affected.
-
- Song of Insanity: A truly deadly and cruel
song, the Song of Insanity tears the target's mind to shreds. It combines the Song of
Destruction with the Song of Mesmerism to force their target to repress all of their
memories (this is NOT possible with the Song of Mesmerism itself) and then turn the
target's mind into jelly. The longer the target is exposed to this song, the more insane
they become until they are a gibbering and drooling lump of flesh. Note that this song is
very rarely used by Psirens of a good alignment.
- Effects: After the first 30 seconds roll to
save vs. 16. If the target fails, the target's IQ and ME drop by two points. Roll once on
the random insanity table. Roll to save every 30 seconds. When either the IQ or ME are
reduced to zero, the target(s) fall into a coma and require life-support.
- Duration: The Psiren can keep singing this
Song for a number of minutes equal to their mental endurance. If they attempt to sing past
this limit, the song begins to affect them. After the first minute, pressure builds in
their head, right behind their eyes. After the second, the pain increases until it feels
like icepicks are being shoved into the person's skull. After the third minute, the
icepicks are joined by liquid fire. After the fourth minute, the Psiren's IQ and ME
attributes decrease by two points EACH per minute. These losses are permanent! The only
thing that MIGHT be able to save their mind is a Restoration spell or the intervention of
a god. Their brain is literally being burnt up! Each minute past their limit the Psiren
must make a save vs. 13, +1 per minute past the first, including mental endurance bonuses,
or stop singing due to the pain. So after the second minute, the Psiren must save vs. 14,
and so on. If they consistently make the saves until their IQ and/or ME are reduced to
zero, they fall into a coma and require life-support.
- Range: 100' + ME' per level (starting at
level 5)
- Area of Effect: At fifth level the Psiren
cannot specify a target, rather they affect a radius equal to their range. At sixth level,
they can effect everyone in a 90 degree area to their front for a distance equal to their
range. At seventh level, they can target a specific person. Note that everyone will hear
the Song, but the power will only be targeted against an area as noted above.
- Saving Throw: Save at 16 or higher. Mental
endurance bonuses are applicable.
- Note: This song is not gained until 5th level
-
- Song of Mesmerism: The Psirens are known for
their seductive voices, voices which men (and women) will die for. This is sort of a
super-hypnotic suggestion. As long as the Psiren keeps singing, the target remains
mesmerized. The only time they get a second save is if they are told to do something which
is contrary to their alignment, like a principled person killing an innocent, etc.
- Duration: As long as the Psiren keeps
singing. They can see for three times their Mental Endurance in minutes.
- Range: 300' + MEx10' at levels 3, 6, 9, 12,
15
- Area of Effect: At first level the Psiren
cannot specify a target, rather they affect a radius equal to their range. At second
level, they can effect everyone in a 90 degree area to their front for a distance equal to
their range. At third level, they can target a specific person. Note that everyone will
hear the Song, but the power will only be targeted against an area as noted above.
- Saving Throw: Save at a 14 or higher. Mental
endurance bonuses are applicable.
-
- Song of Protection: A vaguely soothing,
persistant Song, mostly composed of the lower notes of the Psiren's particular octaves.
This Song forms a protective shield composed of psychic energy. The shield form a strong
barrier against all physical, energy, and magical attacks.
- AR: Not applicable when the SDC reservoir is
full, but gets an AR of 18 when the reservoir is depleted 50%. Reduce that again to 15
when 75% of the SDC reservoir is gone.
- SDC Reservoir: Mental Endurance x10 + (Mental
Endurance + 10) per additional level. This SDC regenerates at a rate equal to the
character's Mental Endurance per half hour.
- Duration: This Song will only last as long as
the SDC reservoir holds out. The SDC is an indicator of the mental strength of the Psiren.
As the SDC is depleted, the Psiren's control begins to waver (see AR, above). When all of
the SDC is depleted, the Psiren is stunned for 1D4 melees. The Psiren can sing for three
times their Mental Endurance in minutes.
- Range: 100' + ME' per level (starting at
level 1)
- Area of Effect: At first level the Psiren can
only create a two-dimensional protective screen 10'x10'. This screen must be within the
line of sight of the Psiren. At second level the Psiren is able to create a protective
bubble surrounding the Psiren for a 15' radius (cannot be created around someone else,
unless the Psiren is also inside the bubble). At third level, the Psiren can make
temporary shields which are used to parry attacks. They simply snap up to block an attack
and then disappear. Note that these ARE automatic parries. When parrying using these
shields, roll for damage as usual and take it off of the SDC reservoir. This SDC cannot be
used to create shields until it regenerates. At fourth level, the Psiren can create
protective bubbles around other people, as long as the targets are within their line of
sight.
-
- Song of Sleep: The Song of sleep is similar
to a psychic lullaby. This is the only Song which the Psiren does not need to continue
singing in order for its effects to be felt. When the Psiren begins singing her target(s)
begin to feel drowsy (-5 on initiative, -3 to strike, parry, and dodge and they will be
somewhat disoriented and confused as their mind approaches the Dreamstream). At the end of
one melee, they must make a save vs. psionics or fall into a deep slumber. Those that make
their save must make another save at the end of the next melee. After the second save, if
they remain awake they must make a save every melee in order to remain awake. During this
entire time they remain drowsy (see penalties above).
- Duration: The Psiren can maintain the Song
for a number of minutes equal to his/her Mental Endurance. If they attempt to continue
singing past this time limit, they must make a save vs. psionics or fall prey to their own
Song. If they fail, they fall asleep for 1D6x10 minutes. For every minute past their limit
that they sing, apply a -1 to save. Eventually, they _will_ give in. Once the Psiren stops
singing, his/her victims will remain asleep for 3D6x10 minutes.
- Range: 75' + (ME+25') per additional level
- Area of Effect: At first level the Psiren can
affect a radius equal to their range. At second level, they can affect a 90 degree area in
front of them with a radius equal to their range. At fourth level, they can target a
specific individual.
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