"Raphael was an astonishingly handsome man, with strong,
regular features, longish golden hair, broad shoulders and a well-developed body. Behind
him, hooked over a chair specially built to accommodate them, his gold-tinged wings rose
to the height of a man, then gracefully trailed to the floor. He was smiling, and everyone
seated near him seemed to gaze at him with rapture and adoration."
- Archangel, by Sharon Shinn
The History of the Monteverde
The Monteverde Angels are beautiful beings, seemingly the
hand of the gods upon the mortal plane. They are not to be confused with the Spirits of
Light (Cherubim, Seraph, Ariel, and Tharsis), although they may be related. In fact, upon
close study of the Monteverde's background, both historical and genetic, it turns out that
they were genetically engineered. The Monteverde are a cross between normal humans and an
yet unknown supernatural creature, possibly an Ariel. Until recently, no one knew who
created the Monteverde. It turns out that they did it to themselves!
Upon a distant planet believed to be their homeworld,
scholars have found temples housing statues of angelic beings. Their history has become
known once more. The truth is that the humans of Monteverde wished to be like the beings
they worshipped and re-engineered their entire race to reflect this. They went from being
normal humans to incredibly resilient demi-gods. Their wings spread across the sky and
their shadows darkened the ground. Their race entered a golden age of science and peace.
They spread across the Megaverse, bringing their light wherever they went. And then the
Jel-Kenor struck.
When the True Atlanteans' dimensional experiment went awry,
it had reprecussions throughout the Megaverse. Upon the world of Monteverde, dimensional
doorways thought long closed opened once more, releasing a horde of mutated demons who
rampaged across the world. Nearly the entire race of Monteverde returned to their
homeworld to fight these creatures, but even with their incredible science they weren't
able to stop them. The Jel-Kenor destroyed everything that lived upon Monteverde and it
was finally up to an armada of star ships to scorch the planet from orbit, destroying all
but the most fortified sections of the planet.
The surviving Monteverde Angels scattered across the
Megaverse, becoming nomads. They had lost their science and their home. Many became simple
people on primitive worlds. The Monteverde have always been a peaceful people, but in the
violent Megaverse many have become champions of justice. In the world of RIFTS, many have
become Cyber-Knights, while on Nightbane Earth a small group have joined the
Lightbringers. On the world of Palladium a group fights alongside Rurga against the Wolfen
tribes. There are very few Fallen Angels; most are hunted down by the Monteverde or
imprisoned so that they cannot harm the innocent.
Since their scattering, Angels have turned to music for
consolement. Their already spectacular voices are honed from birth until they are some of
the most magnificant vocalists in the Megaverse. They often raise villagers' hopes by
leading them in song. Although the Monteverde Angels have beautiful voices, some have
learned to play instruments. Instruments are usually limited to simple recorders or flutes
because of the purity of the sound. A few have learned to play stringed instruments so
that they may also sing, but the sound isn't as good.
Note that the Monteverde are not creatures of magic. They are
mortal creatures of flesh and blood, albeit long lived and extraordinarily resilient due
to their supernatural heritige.
One mundane but important facet of life for the Angels (or
any winged humanoid) is chairs. With large wings sprouting from their backs, they must
have specially designed chair backs to accomodate their wings. They generally take the
form of a very thin chair back which projects upwards between their wings. Another is the
aspect of clothing and armor. Most Angels do not like to wear billowing clothes like
dresses and cloaks (their wings interfere in the case of cloaks). Instead they often wear
tight fitting leathers for flying. Most armor is too encumbering to wear while flying, so
unless it is magic lightweight armor the heaviest they wear is studded leather. As for
weapons, most Angels prefer swords and spears over chain weapons or axes. In modern worlds
laser weapons are preferred due to their light weight. Some Angels like Ion weapons
because of their similarity with lightning, something all Angels respect.
- The Monteverde Angels
- Alignment: 70% good, 25% selfish, 5% evil
- Attributes: IQ: 3D6, ME: 3D6, MA: 4D6, PS:
3D6+4, PP: 4D6, PE: 3D6+4, PB: 5D6, SPD: 3D6 running or 2D4x10+40 mph flying
- Hit Points: PE+1D6 per level
- SDC: Varies depending on the magic level of
the world. See the Conversion notes.
- Natural Armor Rating: Generally none, but see
Conversion notes.
- Awe Factor: The Angel's awe factor is equal
to 1/2 their PB + 4
- PPE: 1D6x10
- Natural Abilities: Fly for a number of hours
equal to their PE, eagle-like vision (can read a sign 2 miles away), heal at a rate of 4D6
HP/SDC per day. Resistent to cold due to superheated blood (takes 1/2 damage from cold
based attacks) which allows them to survive in temperatures down to -25 degrees Farenheit
(their average body temperature is 125 degrees Farenheit). Nightvision slightly better
than humans', 20' range. Impervious to mundane disease (non-magical). In addition,
cybernetics are automatically rejected by their bodies, often leading to a painful death!
- Magic Abilities: None unless a magic OCC is
chosen. Add the OCC's PPE to the Angel's base to reflect their higher potential.
- Psionic Abilities: Standard, about the same
as humans.
- Combat: Two attacks per melee plus those
gained from hand to hand training (the same as normal humans).
- Bonuses: +4 to save vs. horror factor, +2 to
save vs. possession & mind control. +4 to dodge while in flight. All are in addition
to attribute bonuses.
- Average Life Span: Angels live for an AVERAGE
of 5000 years. Some have been known to live to be 10,000 years old! It is possible that
they can become immortal because of their supernatural genetic structure, althouth this is
simply a myth. Maybe.
- OCCs: Any OCC or PCC is available to the
Angel, as long as it makes sense. For example, an Angel CANNOT be in the Coalition
Military, nor can they be a Nightspawn Sorcerer.
- Skills of Note: All Monteverde have the
voices of, well, angels. Consequently, they automatically gain the skill of Sing with a
bonus of +30%. Most are well educated and literate.
- Habitat: Can be found anywhere in the
Megaverse, although a great number have made their way to RIFTS and Nightbane Earth as
well as the world of Palladium.
- Enemies: The Nightlords, minions of the Old
Ones, Supernatural Intelligences, and other evil creatures.
- Allies: The Spirits of Light, priests,
warriors of the light, etc.
- Physical Appearance: Their coloring, hair and
other variables are like that of humans, but they have enormous wings sprouting from their
shoulder blades with wing spans up to 20 feet across (although 15-17 feet is closer to the
average). The feathers are often in shades of white, tan, or golden colors. The Angels are
an extremely beautiful people.
- Height: Standard human, although they tend to
be tall and slim (5'8" average for females, 6'0" for males).
- Weight: Varies, from 110-220lbs depending on
size and gender.
-
- Conversion Notes:
- RIFTS®: In RIFTS Earth the Monteverde Angels
find their abilities heightened quite a bit due to the large amount of magic energy and
their quasi-supernatural nature. Angels have an amount of SDC equal to 1D4x100+150 in
addition to and physical skills or OCC bonuses. In addition, they gain a natural AR of 14
(not applicable against mega-damage weaponry). Any armor they wear must be specially
modified to accommodate their wings. Their wings must be kept uncovered if they want to
fly, so the only way to protect them is by magic or a forcefield. In addition, the armor
must weigh less than 30lbs (any heavier and it is too bulky to fly in).
- Nightbane: Due to the heightned magic
levels, Angels have 2D6x10+30 SDC in Post-Dark Day Earth. They are actively persecuted by
the Nightlords, and strangely enough, some Guardians. Why? No one knows. Or at least no
one has said.
- Palladium Fantasy RPG: Because of the
relatively low level of magic on the world of Palladium (and for game balance), Angels
only have 4D6+30 SDC plus that gained from physical skills or OCC bonuses.
- Heroes Unlimited: Because of the
relatively low level of magic in the HU universe, Angels only have 4D6+10 SDC plus that
gained from physical skills or OCC bonuses. Angels are able to have super powers, however
they are EXTREMELY rare because of the engineered genetic structure. Any powers should be
manifested because of accidents or experiments.
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